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About MinecraftXwinP

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  1. My bad, after modifying a build script, IDE need to sync with gradle again to rebuild the model or module(?). After syncing, the IDE runs works. Although, I'm still not sure what happened. I guess it's because when explicitly adding the netty dependency into the dependencies block, gradle will prefer newer version over the original version used by Minecraft? The final working buildscript for me is: https://github.com/tony84727/xp-tweak/blob/14c629e3e582beed0d620313a291cd2b54273220/build.gradle
  2. Hello @ChampionAsh5357, thank you for your reply! I do not use the newer version of netty directly. It's a transitive dependency of Discord4j: +--- com.discord4j:discord4j-core:3.1.3 | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 | | ... | +--- com.discord4j:discord-json:1.5.6 | | ... | +--- com.discord4j:discord4j-rest:3.1.3 | | ... | | \--- com.discord4j:discord4j-common:3.1.3 | | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 (*) | | +--- com.discord4j:discord-json:1.5.6 (*) | | +--- io.projectreactor.ne
  3. Hello, I have a mod that use a external library Discord4j. I read posts about using external libraries with mods and successfully used the Gradle shadow plugin to shade the library into my mod. Discord4j seems to use a newer version of Netty. So I shaded newer version of netty and relocate the package to avoid conflict with Minecraft/Forge. The built mod (shadow jar) can run on the server. However, I still cannot run the server through my IDE directly, neither through generated Intellij run configurations or the runServer task (./gradlew runServer) Running the server throug
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