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  • NomNuggetNom

NomNuggetNom

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  • Content Count

    92
  • Joined

    July 2, 2014
  • Last visited

    March 11, 2015

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About NomNuggetNom

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    Stone Miner

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    I am new!
  1. NomNuggetNom

    Making Modding API

    NomNuggetNom replied to minerguy31's topic in Modder Support

    EDIT: Misunderstood.
    • December 24, 2014
    • 4 replies
  2. NomNuggetNom

    Updating your mod to 1.8

    NomNuggetNom replied to Eternaldoom's topic in User Submitted Tutorials

    Also, there have been changes to item rendering. RenderItem has been changed to require a TextureManager and ModelManager argument, but you can get an instance of the RenderItem in Minecraft#getRenderItem(). It appears the rendering bit isn't deobfuscated, but RenderItem#func_175042_a(ItemStack, int, int) will draw your item. Args: item stack to draw, x coord, y coord. This also seems to draw any effects, combining the two separate methods in 1.7. GuiScreens can now throw exceptions on key and mouse inputs, so those will need to be handled accordingly too.
    • December 23, 2014
    • 42 replies
  3. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Okay, thanks for all your help anyway. Also, perhaps this thread should be moved to the ForgeGradle sub-category?
    • December 14, 2014
    • 15 replies
  4. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Could you give a quick how-to? I'm checking out the GitHub page, but not sure what is required for my needs.
    • December 14, 2014
    • 15 replies
  5. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Right. So you suggest using the Gradle Shadow Plugin to ship the dependency?
    • December 13, 2014
    • 15 replies
  6. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Ugh, I'll take your word for it, though I can't imagine people have JSoup installed... Why does gradlew build not throw any errors? Because I have the requirements on my system? Also, you mentioned something in another topic about all jars in /build/libs being marked as dependencies. Can that help me?
    • December 13, 2014
    • 15 replies
  7. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    No, JSoup works fine, please trust me. I have used it for some time, and created versions of my mod where JSoup was used successfully.
    • December 12, 2014
    • 15 replies
  8. NomNuggetNom

    [1.7.10] Getting ItemStack from Slot.

    NomNuggetNom replied to SSslimer's topic in Modder Support

    By "it can store armor items" do you mean it can wear armor?
    • December 12, 2014
    • 49 replies
  9. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    But nobody has had problems with JSoup. Could it be because JSoup has no other dependencies but XStream does?
    • December 12, 2014
    • 15 replies
  10. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Why doesn't it work like jsoup does?
    • December 12, 2014
    • 15 replies
  11. NomNuggetNom

    [1.7.10] Gradle Dependency troubles

    NomNuggetNom posted a topic in Modder Support

    For some reason, my dependency doesn't seem to be working. I used the XStream library (version 1.4.7) in my mod. So, in my build.grade I included the following: compile 'org.jsoup:jsoup:1.7.2' compile 'com.thoughtworks.xstream:xstream:1.4.7' As you can see, I also have a jsoup dependency, which is working fine and dandy. You can view the XStream maven info here. When I run gradlew build, there is no error thrown (in fact, I could see it downloading everything). But, when I give someone else the file, they receive this error upon running: Any ideas how I could fix this?
    • December 12, 2014
    • 15 replies
  12. NomNuggetNom

    [1.7.10] Force modify config

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Sweet and simple. Thanks .
    • November 4, 2014
    • 2 replies
  13. NomNuggetNom

    [1.7.10] Force modify config

    NomNuggetNom posted a topic in Modder Support

    I have an odd problem that I feel should be easy. I am using Forge's configuration system, and I want to be able to change a value outside of the configuration itself. Let's say I have a boolean in my configuration file that I want to set false outside of the config screen. If I set it to false, it works until the configuration is synced (obviously). When the configuration is synced, it replaces the value with whatever is saved to the .cfg file. Do I have to force write my own value to the .cfg file for it to be preserved? Thanks.
    • November 4, 2014
    • 2 replies
  14. NomNuggetNom

    [1.7.10] Add custom section to pie performance chart

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Is there a way to force it into it's own section in root, then divide it up into tick/render as I feel fit? Right now it's forcing it into render & tick.
    • November 1, 2014
    • 4 replies
  15. NomNuggetNom

    [1.7.10] Add custom section to pie performance chart

    NomNuggetNom replied to NomNuggetNom's topic in Modder Support

    Can't seem to find it. What package is it in? EDIT: Oh. the profiler package. Thank you! Do I need to do anything specific for the section name or will any string show up? EDIT2: Got it!
    • November 1, 2014
    • 4 replies
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