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Tile Entity Recipies
Ok, so i made this Tile entity containing the following GUI http://prntscr.com/414882 Now Red means Fuel( I wanna make the fuel not be consumed, i wanna make it where it takes damage) Blue means import(where the ingridients go) Orange means Output. Now i wanna make it so that i place lets say, 2 iron and 1 diamond, and depending what recipie it is, depends on how long it will take, any help with this, plz? This is my GitHub: https://github.com/Phyyrus/Dark-Souls
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Material Help
Hey there, i wanna add some swords, but theres one prob, its all divided into clases, ex. Katanas, daggers, Axes etc. And i dont wanna add a material for every single weapon. Is there another way i could set their durability and damage that isnt throught a Material, kinda like Tinker Construct Swords/tools
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Need help loading OBJ models
Well, Cinema4D dosent give me any options, it just gives me the scaling http://prntscr.com/40ygzj
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Need help loading OBJ models
http://prntscr.com/40yg29 Its not even trying to render the block it self, its not outputting the message This is my github https://github.com/Phyyrus/Dark-Souls
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Need help loading OBJ models
What do you mean by "How did you make your .obj file?" if its what i think it is, i modeled it in Cinema4D and exported the file as an OBJ Model. This is the error im getting http://puu.sh/a3AJ3/0a85fb3290.png
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Need help loading OBJ models
Ive spent hours searching and cant find anything, I did find this(http://www.minecraftforge.net/wiki/Using_wavefront_model) buti get an error with the AdvancedLoader part
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How to make a block light up the area around it?
setLightValue();
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Tinkers Construct like upgrading system
What should i do then? To fix all of this, And BTW, this is the GUI im gonna use for my anvil and it wont exactly consume the hammer, what u want to to do is to take durability/time depending on what weapon your making The more complex the weapon the longer it will take and the more durability it will take
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Tinkers Construct like upgrading system
Yes, i did, refresh and the files are in the assets package in INtelliJ, another thing to mention is the the front texture always points the opposite direction of an adjacent block This is what i mean
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Tinkers Construct like upgrading system
Yes Sure Elyon "I watched it. Do you want a list?"
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Tinkers Construct like upgrading system
How do you know?
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Tinkers Construct like upgrading system
Hey, im making the Tile entity, and im getting this texture error in-game http://prntscr.com/403vsn This is my GitHub, please someone tell me what i did wrong https://github.com/Phyyrus/Dark-Souls/blob/master/src/main/java/com/phyyrus/ds/TileEntity/TitaniteAnvil.java ^ Thats where my block is beaing coded at And this is the tutorial im following Edit: The furnace texture is gonna be temporary, i wanna make the tile entity a custom Rendered block
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Tinkers Construct like upgrading system
I tried that, i just couldnt understand it, but im ok now
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Tinkers Construct like upgrading system
Now to make my block a tile netity what do i do?
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Tinkers Construct like upgrading system
I need help, im adding a block and i keep getting this error http://prntscr.com/3zsyaa
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