Ok, so i made this Tile entity containing the following GUI
http://prntscr.com/414882
Now Red means Fuel( I wanna make the fuel not be consumed, i wanna make it where it takes damage)
Blue means import(where the ingridients go)
Orange means Output.
Now i wanna make it so that i place lets say, 2 iron and 1 diamond, and depending what recipie it is, depends on how long it will take, any help with this, plz?
This is my GitHub:
https://github.com/Phyyrus/Dark-Souls