Everything posted by Failender
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Game Crash Pt.2
I am seriously not a json pro. but could be this "builtin/generated"
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Game Crash Pt.2
u cant make the parent of ur item ur item. { "parent": "ms:builtin/sword_of_chaos", "textures": { "layer0": "ms:items/sword_of_chaos"
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[1.7.10] Attempting to create a machine
Just realized F12 was wrong anyway. F12 was for Microsoft Visual Studio, eclipse is F3. But I guess diesieben is also a smart man
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Game Crash Pt.2
why would u open another topic for that?!
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[1.7.10] Attempting to create a machine
fastest way of finding the exact source file u want is to just write it randomly anywhere, e.g. ContainerFurnace, then press F12 on it and eclipse will bring u to the file.
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[1.7.10] Attempting to create a machine
https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe31_inventory_furnace
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[1.7.10] Change Stored Tile Entity Values on Right-Click
u need to synchronize the tileentities
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[1.7.10] Change Stored Tile Entity Values on Right-Click
so whats the problem?
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[1.7.10] Editing Minecraft Main Menu?
assets folder
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[1.7.10] Strange Crash (Ticking Block Entity)
ur welcome. glad i could help
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[1.7.10] Strange Crash (Ticking Block Entity)
Well. I wont be reading that line for line to find the error. Try using some sysos to find the error. I can tell you that u are getting an endless loop, because there is something messed up in the fuel1() method, and I think it is the part where u determine if the block is the main block
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[1.7.10] Strange Crash (Ticking Block Entity)
public boolean isMain() { return getMain() != null ? isMain : false; } this method looks suspicious. are u ever setting the variable isMain?
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New Forge 1.7.10 server automatically exiting with mods (Please assist?)
dont know tbh. read the eaq there before u post. but might be the right place. im not sure tbh http://www.minecraftforge.net/forum/index.php/board,15.0.html
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[1.7.10] Strange Crash (Ticking Block Entity)
so. in ur method fuel1() u are calling ure method fuel1() where u are calling fuel1() where u are calling fuel1().. i guess u can see where this is going
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Invisible texture when placed.
@Override public int getRenderType() { return 3; } add this to ur block class. thank me later.
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New Forge 1.7.10 server automatically exiting with mods (Please assist?)
Since it seems to not be biomes o plenty it must be another mod. Keep removing and adding mods till u find the mod causing problems. After that contact the author or remove the mod
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New Forge 1.7.10 server automatically exiting with mods (Please assist?)
which part of "wrong forum" was so hard to understand. this forum is for ppl looking for assistance to create their mods
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how to you get the world without a method. 1.7.10
if u cant reference it without that ull probably dont need it
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[1.7.10] Strange Crash (Ticking Block Entity)
show the method fuel1. seems like u got an endless loop there.
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New Forge 1.7.10 server automatically exiting with mods (Please assist?)
report this to the mod author of biomes o plenty. wrong forum.
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how to you get the world without a method. 1.7.10
youll get the world the player is in. You dont need a worldObj. Just use the update method from the item.
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New Forge 1.7.10 server automatically exiting with mods (Please assist?)
Is one of your mods causing the problem? Then you are right here. If not.. wrong forum. Show crash log
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[solved][1.8] Change size of player inventory
Perfect sir! That was exactly what I needed! Now I just need to find a solution for problem number two, rest of the things should take some time to figure out but be managable
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how to you get the world without a method. 1.7.10
well..... in ur getCoolDown u are calling isOffCooldown, where u are calling getCoolDown, where u are calling isOffCooldown where.... I think u know where this is going. If u want items to have cooldowns use onUpdate method, save the cooldown inside the NBT and decrement that each tick. if u want to know if its off cooldown read the value from the nbt. no need for world objects.
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[solved][1.8] Change size of player inventory
found out that the problem with the hotbar is that the inventory is not synced. opening and closing the gui syncs it, thats why its fixxed after that. I could sync it using packets in combination with PlayerEvent.ItemPickupEvent. First problem.. how can I prevent an item from beeing picked up? If I can prevent it I can simply do checks in the ItemPickupEvent event and if my inventory is full prevent pickup
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