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BoonieQuafter-CrAfTeR

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About BoonieQuafter-CrAfTeR

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    Diamond Finder

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  • Personal Text
    Dont look at my Karma!!

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  1. oh my goodness, you guys are so small minded, if you would actually think out side the box, this could be awesome for a plugin. but whatever.
  2. ok, how about this, u have a block of black wool, u right click it and then u get a stack, and this accrues without the server having the mod installed.
  3. you are not sorry, I want it the other way around kinda, like minecraft clients have the ability to use commands with there mod instead of having to be op so yeah.
  4. ok, so the actual purpose of the mod is for a build competition server that I am creating, and I want a unique way of doing things such as I want people to be able to log onto the server without the mod and still be able to participate, but if you have the mod then you have short cut to all these different commands, such as give this color of wool, or give this color of clay, is there any way to get past the client/server wall, or somewhere in the server files to allow the mod to work without having a cauldron server. thanks! so yeah, I want the mod command to bypase the server side stuff
  5. so I want to have minecraft run commands like effect or give by right clicking an item, I know what you might be thinking, I know howto add itemstacks, I literally just want to know how to make it run commands kk?
  6. so in this mod I am making I have decided that I want to add some kind of spell to protect you, for instance, someone throws an instant damage potion at you and you use the spell, when the potion hits the protection shield/spell it repels or kills the entity incoming so the player is not hurt. how should I go about doing this?
  7. sorry I didn't really have time to explain. from looking at iron golem vanilla code I found a way to create an attack animation but for some reason it isn't working. and I do know that this is a way to do it, since ive done it with other mobs in my mod. so I should I fix this please
  8. it no work why? package com.OlympiansMod.entity; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class ModelWarrior extends ModelBiped{ public ModelWarrior() { this(0.0F); } public ModelWarrior(float p_i1156_1_) { super(p_i1156_1_, 0.0F, 64, 32); } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Ent
  9. Ive seen some pretty cool mods do this, as well as the new 1.9. the skeletons actually look like there using there bows. how would I apply this into my mod???
  10. how would I increase the fire rate of a ranged mob??
  11. what, textures has absolutely no relevancy, if you cant find the errors than I can narrow it down for you. A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.next(Unknown Source) at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(EntityAITasks.java:70) at net.minecraft.entity.EntityLiving.updateAITasks(EntityLiving.java:613) at net.minecraft.entit
  12. HOW, do you not understand? I wouldn't post on this forum if I was not confused, I simple want to know how I should fix this mess of code.
  13. anyway not the point, it still ends up failing for some reason: at net.minecraft.client.resources.SimpleReloadableResourceManager.notifyReloadListeners(SimpleReloadableResourceManager.java:134) [simpleReloadableResourceManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.reloadResources(SimpleReloadableResourceManager.java:118) [simpleReloadableResourceManager.class:?] at net.minecraft.client.Minecraft.refreshResources(Minecraft.java:643) [Minecraft.class:?] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303) [FMLClientHandl
  14. you realize the other way (getattacktarget != null) works right?
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