Everything posted by Failender
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[1.7.10] Attempting to Work With Listeners
why are you using listener if it is ur own dimension? If u dont want entities to spawn there remove them from the spawn list?
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[1.8] allow armor specific enchantments for items that don't extend ItemArmor
well the thing is normally thats not a gud thing. imagine if some1 tries to add a weapon enchantment to an armor? may cause HUGE problems. thats why i think its not in forge and might never be
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[UNSOLVED]Strange things happen with my energysystem[1.8]
stop bumping every 2 hours. if some1 is reading he will answer.
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[1.7.10] Can I subscribe on block events for block with known coordinates/
http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and srsly use google
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[1.8] allow armor specific enchantments for items that don't extend ItemArmor
I think we already had this here once.. just with a bow. sad story : you need to recreate every enchantment you want for ur ring x)
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[1.7.10] Can I subscribe on block events for block with known coordinates/
well. in the block place event iterate over the list with a foreach loop and check if it is the desired one
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[1.7.10] are "unsafe" enchantments a bad idea?
- [1.7.10] Can I subscribe on block events for block with known coordinates/
u cant subscribe only for one block. but you can do if else checks to find out if it is the desired block. is it one of ur blocks or vanilla?- [1.7.10]Custom Grass Block
you mean you are looking for advice on coding a multitextured block?- Controlling direction of Large Fireball projectile [SOLVED]
u can take these values from the player. should be pitch yaw aaaaand.. dont know what the third was.. raw? search ur ide for it EDIT: i think it was roll pitch and yaw- [UNSOLVED]Strange things happen with my energysystem[1.8]
public class ItemCable extends Item{ private static TileEntity_Electric lastTile; i told you this already in two other posts. DONT USE STATIC if you have NO idea what it is doing. Dont save variables in the item classs u need to use NBT if u want them to save data- harvest level
i think pickaxe must be lowercase in set harvest level.- [1.7.10]Partial texture drawing
public void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height)- [1.7.10]Partial texture drawing
drawTexturedModalRect takes the startX, startY, sizeX, and sizeY as args.. use ur IDE- [1.8] Custom Furnace recipe
if you would know a bit about java you would know.. reworking can smelt and smeltitem should do everything- [1.8] Custom Furnace recipe
also where r u registering custom recipes? I wont search your whole repo for that give us some more information if u want help srsly- [1.8] Custom Furnace recipe
1. your code formatting is a total mess and nearly unreadable. 2. you just copied vanilla code and hoped that itll work. private boolean canSmelt() { if (this.Total_slots[0] == null) { return false; } else { ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.Total_slots[0]); if (itemstack == null) return false; if (this.Total_slots[2] == null) return true; if (!this.Total_slots[2].isItemEqual(itemstack)) return false; int result = Total_slots[2].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.Total_slots[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly. } } you want to use ur custom recipes, but you are chjecking for FurnaceRecipes.- [1.8] Custom Furnace recipe
define not working. I wont read a whole git repo without knowing anyhting- My custom oak log won't orientate to face the player [1.7.10][SOLVED]
and diesieben gave you the solution. u just need to learn java and understand it- My custom oak log won't orientate to face the player [1.7.10][SOLVED]
im agreeing with diesieben. if you do not understand that you shouldnt make an orientable block. so dont ask for any other help.- [1.7.10] Give myself a dev item
all so complicated.. just use this http://www.minecraftforge.net/forum/index.php/topic,23133.0.html- Event Problems
First things first. There are some serious problems in your code. 1. EntityPlayerSP user = Minecraft.getMinecraft().thePlayer; Why are you doing that? There is no need to do that and also this will crash if you load the mod on a server, because the Minecraft class is Client sided. 2. public Events(ChatControlMain main) { classMain = main; } There is really no need to save a reference to ur main class in ur Events class if ur Main class has a static instance. Right now I am not sure why ur events arent getting called.- Event Problems
Why are you passing this as arg for the events class..? Show the whole classes pls Dat misslick on thank you tho- Toggle Slot based on tile entity?
if(bool) addSlotToContainer..?- Coding a multiblock structure
Yes thats possible. Should also be possible, but take some mind power to make it work. U could simply do checks like "if the block is in the lowest row only output if the tank is 20% filled" - [1.7.10] Can I subscribe on block events for block with known coordinates/
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