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About ItsAMysteriousYT

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  1. This is what im doing in the build.gradle file: /* // For those who want the bleeding edge buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.0-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' */ // for people who want stable plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } version = "1.0" group= "de.itsamysterious.mods.reallifemod" // http://maven.apache.org
  2. Hey there i have a prolem - exporting my mod fails (i think cuz) i am using elements from the renderPlayerAPI in it. I think that i need to add the library as a dependency in build.gradle but i don't know what to write there. Anybody can help?
  3. Don't do the initialization of the item in the item class - create a new class that will hold all your items and set them in the class' constructor. Like this: public class YourModItemClass{ public static Item yourItem,anotherItem,andAnotherItem; public YourModItemClass(){ yourItem=new YourItemClass(); } } [/spoiler] Then you do not have to put that whole init&registering stuff in each of your custom ItemClasses which makes your code much more comfortable
  4. Thats a buildin function of the renderPlayerAPI - the minecraft function loops through the list of layerRenderers and renders them. Doesn't renderPlayerAPI just call those methods?
  5. Hey there - i wanna add my own playerRenderer which works great using the renderPlayerAPI. Now - my problem is, that my custom layer does not render. No matter if i call renderLayers() or not. See my code here: The Layer class: I probably miss something essential - problem is i can't find it
  6. Yes, how i would destroy the leaves is clear, but i wanna get a list of blocks for each tree when they are generated - isn't this the best way? Cuz when i do with a fixed radius, i will destroy other trees and when i do it with neighbor blocks it will go on forever until there are no leaf blocks anymore
  7. Yea - i thought of that one too, but i need everything of the tree - logs&leaf's. I thought of making a List of all the trees with their logposition and then when a log is destroyed i loop through the list and look for the destroyed log. If it is is in one of the generated trees im gonna loop through the rest of the BlockPos-Array from this tree. All i need is a possibility to get every Block that is generated for a tree from the WorldGenTrees class. Is that possible? Or do i will have to use some class transformers?
  8. Hey there - i wanna get an array of all blocks belonging to a tree when the player hits/destroys one of the logs of it. I searched for a way but didn't find anything like that in vanilla classes - how can i do that?
  9. Can i send you the stuff via mediafire? It seams like github don't want's to update anything
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