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ItsAMysteriousYT

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    April 15, 2015
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About ItsAMysteriousYT

  • Rank
    Dragon Slayer

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  • Gender
    Male
  • URL
    http://cloudolympus.ca
  • Location
    Germany
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  1. ItsAMysteriousYT started following Custom Container errors when clicking on last 6 player inventory slots and Server crashes on every block that has a GuiScreen. February 1, 2017
  2. ItsAMysteriousYT

    Mod Export fails (Need to include RenderPlayerAPI?) [NEED QUICK HELP]

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Can anybody help?
    • May 14, 2016
    • 2 replies
  3. ItsAMysteriousYT

    Mod Export fails (Need to include RenderPlayerAPI?) [NEED QUICK HELP]

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    This is what im doing in the build.gradle file: /* // For those who want the bleeding edge buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.0-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' */ // for people who want stable plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } version = "1.0" group= "de.itsamysterious.mods.reallifemod" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "Real Life Mod Alpha" minecraft { version = "1.8-11.14.4.1563" runDir = "run" // the mappings can be changed at any time, and must be in the following format. // snapshot_YYYYMMDD snapshot are built nightly. // stable_# stables are built at the discretion of the MCP team. // Use non-default mappings at your own risk. they may not allways work. // simply re-run your setup task after changing the mappings to update your workspace. mappings = "snapshot_20141130" // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. } dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided, // except that these dependencies get remapped to your current MCP mappings //deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev' //deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } jar { from zipTree("libs/RenderPlayerAPI-1.8-1.5.jar") } and this is the error i get: That is the stacktrace output with --stacktrace:
    • May 8, 2016
    • 2 replies
  4. ItsAMysteriousYT

    Mod Export fails (Need to include RenderPlayerAPI?) [NEED QUICK HELP]

    ItsAMysteriousYT posted a topic in Modder Support

    Hey there i have a prolem - exporting my mod fails (i think cuz) i am using elements from the renderPlayerAPI in it. I think that i need to add the library as a dependency in build.gradle but i don't know what to write there. Anybody can help?
    • May 8, 2016
    • 2 replies
  5. ItsAMysteriousYT

    Custom Item loses its texture when created on the crafting table

    ItsAMysteriousYT replied to lionel5116's topic in Modder Support

    Don't do the initialization of the item in the item class - create a new class that will hold all your items and set them in the class' constructor. Like this: public class YourModItemClass{ public static Item yourItem,anotherItem,andAnotherItem; public YourModItemClass(){ yourItem=new YourItemClass(); } } [/spoiler] Then you do not have to put that whole init&registering stuff in each of your custom ItemClasses which makes your code much more comfortable
    • February 26, 2016
    • 7 replies
  6. ItsAMysteriousYT

    LayerRendering for Custom PlayerRenderer (With RenderPlayerAPI)

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    There you go - The CustomPlayerRenderer class:
    • February 26, 2016
    • 6 replies
  7. ItsAMysteriousYT

    LayerRendering for Custom PlayerRenderer (With RenderPlayerAPI)

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    This is where i register the renderer to the API:
    • February 26, 2016
    • 6 replies
  8. ItsAMysteriousYT

    LayerRendering for Custom PlayerRenderer (With RenderPlayerAPI)

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Thats a buildin function of the renderPlayerAPI - the minecraft function loops through the list of layerRenderers and renders them. Doesn't renderPlayerAPI just call those methods?
    • February 25, 2016
    • 6 replies
  9. ItsAMysteriousYT

    LayerRendering for Custom PlayerRenderer (With RenderPlayerAPI)

    ItsAMysteriousYT posted a topic in Modder Support

    Hey there - i wanna add my own playerRenderer which works great using the renderPlayerAPI. Now - my problem is, that my custom layer does not render. No matter if i call renderLayers() or not. See my code here: The Layer class: I probably miss something essential - problem is i can't find it
    • February 24, 2016
    • 6 replies
  10. ItsAMysteriousYT

    Get all Blocks from a tree when player hits a log

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Yes, how i would destroy the leaves is clear, but i wanna get a list of blocks for each tree when they are generated - isn't this the best way? Cuz when i do with a fixed radius, i will destroy other trees and when i do it with neighbor blocks it will go on forever until there are no leaf blocks anymore
    • February 2, 2016
    • 11 replies
  11. ItsAMysteriousYT

    Get all Blocks from a tree when player hits a log

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Yea - i thought of that one too, but i need everything of the tree - logs&leaf's. I thought of making a List of all the trees with their logposition and then when a log is destroyed i loop through the list and look for the destroyed log. If it is is in one of the generated trees im gonna loop through the rest of the BlockPos-Array from this tree. All i need is a possibility to get every Block that is generated for a tree from the WorldGenTrees class. Is that possible? Or do i will have to use some class transformers?
    • February 2, 2016
    • 11 replies
  12. ItsAMysteriousYT

    Get all Blocks from a tree when player hits a log

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    A well okay Im pasting it here once ive done it.
    • February 1, 2016
    • 11 replies
  13. ItsAMysteriousYT

    Get all Blocks from a tree when player hits a log

    ItsAMysteriousYT posted a topic in Modder Support

    Hey there - i wanna get an array of all blocks belonging to a tree when the player hits/destroys one of the logs of it. I searched for a way but didn't find anything like that in vanilla classes - how can i do that?
    • February 1, 2016
    • 11 replies
  14. ItsAMysteriousYT

    Display Gui when a Field in the players IEEP's is Empty/Null [UNSOLVED]

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Can i send you the stuff via mediafire? It seams like github don't want's to update anything
    • January 14, 2016
    • 45 replies
  15. ItsAMysteriousYT

    Display Gui when a Field in the players IEEP's is Empty/Null [UNSOLVED]

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    Okay - i think i know what to add - does the gui show for you now?
    • January 13, 2016
    • 45 replies
  16. ItsAMysteriousYT

    Display Gui when a Field in the players IEEP's is Empty/Null [UNSOLVED]

    ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support

    What do i need to put into the maven thing?
    • January 12, 2016
    • 45 replies
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