Everything posted by Failender
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No error but still crashes PLEASE HELP
And please please please use code tags in future
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[1.7.10] ForgeGradle and lambda expressions
Correct me if I am wrong, but minecraft isnt coded in 1.8, so you cant use lambda expressions.
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[1.7.10]Packet errors upon decode.
check this for more informations https://docs.oracle.com/javase/tutorial/reflect/member/ctorInstance.html
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[1.7.10]Packet errors upon decode.
I was still reading your code so I dont found the reason right now :'D AbstractPacket pkt = clazz.newInstance(); you are creating a new instance of the class there, without arguments, thats why it failed before because it was unable to find the nullary constructor.
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[1.7.10]Packet errors upon decode.
http://docs.oracle.com/javase/7/docs/api/java/lang/InstantiationException.html
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[1.7]Sprinting tick handler
If you know how to check for sprinting The Rest is easy. Just save The last tick Position ,check distance between Position now (easy vector math) and add that to a variable that saves The distance run for that player
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[1.7.10] Multiblock
of course absolute.
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Forge Build
before you build projects always clean up unused imports and all the other warnings eclipse is throwing at you
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Forge Build
Because if you look at the error message it is telling you that it cant find a package that is called " com.sun.xml.internal.ws.api" I tracked the error a bit and found out that it seems to be in java by default, seems like forge doesnt knows that. So u mihgt think about dont using it
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Forge Build
Let me guess. You are using an api in your mod?
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[1.7.10] Multiblock
To check if it is the desired multiblock make if checks like (pseudocode incoming) if(world.getBlock(x,y,z) == Blocks.stone && world.getBlock(x,y,z)==Blocks.wood) setBooleanToTrue() I dont know what the getBlock method in 1.7 was so u need to find that out urself. And about the texture. I think you could use metadata to do that
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[1.8] Not generating anything.
1. DONT implement WorldGenerator in your main class. Create a new class, or your code will get really messy. 2. Did you tried using sysos? Check if generate gets called?
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RenderTooltipEvent ?
Check out RenderGameOverlayEvent event. @SubscribeEvent(priority = EventPriority.NORMAL) public void onRenderHotBar(RenderGameOverlayEvent event) { if(event.type==ElementType.HOTBAR) renderCrazyExtraStuff(); }
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[1.7.10] Problems with custom death message
Are you translating that in ur lang file?
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[1.7.10] How to make an item shoot a beam?
sorry I was missreading there. my bad. ignore it pls
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[1.7.10] How to make an item shoot a beam?
I wont be spoonfeeding you. Your class isnt that long, take a look inside it
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[1.7.10] How to make an item shoot a beam?
first of all. in your flame staff you are also spawning entites on client side. DONT DO THAT. the server spawns and tells the client that sth has spawned
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[1.8][SOLVED]Container not allowing item movement
- [1.7.10] Play As Your User
there were some arguments that you can pass in your launch settings, I will need to search a bit for them, but they exist- Error when trying to connect to localhost
1. No need to have a reference to The event handler Object in ur Main 2. dont Register one event handler to two busses. If u have events for different busses create two classes- [1.8][SOLVED]Container not allowing item movement
Ur container looks fine to me. I can imagine that The Problem is that you are only opening The gui in client side. Show gui handler and where you open The gui pls- [SOLVED][1.8] Change quantityDropped depending on TileEntity data
Why do you want to access your TE if you want to make the drops depending on the state?- [1.7.10] Variables in EntityLivingBase are not public
I am really not sure, but this could be a problem with ur java/firewall blocking things that should not be blocked.- [1.8] Problems with understanding of add-ons to mods
took me a while, but I got it now, thank you very much!- [1.8] Problems with understanding of add-ons to mods
to be honest.. I have no idea what I am reading there. - [1.7.10] Play As Your User
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