I have copied an ArrowEntity and Render from Minecraft and deleted some unnecesary functions.
It works fine, but at the far distance.
When Kunai its the ground to 5 blocks from Player it goes back where it was some ticks before hit.
But it is only Render because when I want to pickup I have to get in a position where Kunai should be on the ground.
[spoiler=Picture showing it]
Shooting from place where orange wool is.
Entity:
public class EntityKunai extends Entity implements IProjectile
{
private int d = -1;
private int e = -1;
private int f = -1;
private Block field_145790_g;
private int inData;
private boolean inGround;
public int canBePickedUp;
public static int arrowShake;
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
private static final String __OBFID = "CL_00001715";
public EntityKunai(World par1World)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityKunai(World par1World, double par2, double par4, double par6)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(par2, par4, par6);
this.yOffset = 0.0F;
}
public EntityKunai(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLivingBase;
if (par2EntityLivingBase instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D)
{
float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
this.yOffset = 0.0F;
float f4 = (float)d3 * 0.2F;
this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
}
}
public EntityKunai(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
{
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLivingBase;
if (par2EntityLivingBase instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
@Override
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
@Override
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double)f2;
par3 /= (double)f2;
par5 /= (double)f2;
par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par1 *= (double)par7;
par3 *= (double)par7;
par5 *= (double)par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onEntityUpdate()
{
super.onEntityUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
Block block = this.worldObj.getBlock(this.d, this.e, this.f);
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.d, this.e, this.f);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.d, this.e, this.f);
if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockMetadata(this.d, this.e, this.f);
if (block == this.field_145790_g && j == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200) //1200 = 60s
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f4;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
/* if (this.getIsCritical())
{
k += this.rand.nextInt(k / 2 + 2);
}*/
DamageSource damagesource = null;
if (this.shootingEntity == null)
{
damagesource = DamSource.causeKunaiDamage(this, this);
}
else
{
damagesource = DamSource.causeKunaiDamage(this, this.shootingEntity);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
{
if (movingobjectposition.entityHit instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
{
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.d = movingobjectposition.blockX;
this.e = movingobjectposition.blockY;
this.f = movingobjectposition.blockZ;
this.field_145790_g = block;
this.inData = this.worldObj.getBlockMetadata(this.d, this.e, this.f);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 0;
if (this.field_145790_g.getMaterial() != Material.air)
{
this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.d, this.e, this.f, this);
}
}
}
/* if (this.getIsCritical())
{
for (i = 0; i < 4; ++i)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}*/
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
for (int l = 0; l < 4; ++l)
{
f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f3 = 0.8F;
}
if (this.isWet())
{
this.extinguish();
}
this.motionX *= (double)f3;
this.motionY *= (double)f3;
this.motionZ *= (double)f3;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.func_145775_I();
}
}
@Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setShort("xTile", (short)this.d);
par1NBTTagCompound.setShort("yTile", (short)this.e);
par1NBTTagCompound.setShort("zTile", (short)this.f);
par1NBTTagCompound.setShort("life", (short)this.ticksInGround);
par1NBTTagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
par1NBTTagCompound.setByte("inData", (byte)this.inData);
par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
par1NBTTagCompound.setDouble("damage", this.damage);
}
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
this.d = par1NBTTagCompound.getShort("xTile");
this.e = par1NBTTagCompound.getShort("yTile");
this.f = par1NBTTagCompound.getShort("zTile");
this.ticksInGround = par1NBTTagCompound.getShort("life");
this.field_145790_g = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);
this.inData = par1NBTTagCompound.getByte("inData") & 255;
this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
if (par1NBTTagCompound.hasKey("damage", 99))
{
this.damage = par1NBTTagCompound.getDouble("damage");
}
if (par1NBTTagCompound.hasKey("pickup", 99))
{
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
}
else if (par1NBTTagCompound.hasKey("player", 99))
{
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
@Override
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(NCMod.Kunai, 1)))
{
flag = false;
}
if (flag)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
par1EntityPlayer.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double par1)
{
this.damage = par1;
}
public double getDamage()
{
return this.damage;
}
@Override
public boolean canAttackWithItem()
{
return true;
}
}
Render
public class RenderKunai extends Render {
final ResourceLocation texture = new ResourceLocation("ncmod:textures/model/Kunai.png");
private static final String __OBFID = "CL_00000978";
@Override
public void doRender(Entity par1EntityKunai, double var2, double var4, double var6,
float var8, float var9) {
this.bindTexture(texture);
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glTranslatef((float)var2, (float)var4, (float)var6);
GL11.glRotatef(par1EntityKunai.prevRotationYaw + (par1EntityKunai.rotationYaw - par1EntityKunai.prevRotationYaw) * var9 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(par1EntityKunai.prevRotationPitch + (par1EntityKunai.rotationPitch - par1EntityKunai.prevRotationPitch) * var9, 0.0F, 0.0F, 1.0F);
byte b0 = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (0 + b0 * 10) / 32.0F;
float f5 = (5 + b0 * 10) / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (5 + b0 * 10) / 32.0F;
float f9 = (10 + b0 * 10) / 32.0F;
float f10 = 0.05625F;
GL11.glEnable(32826);
float f11 = EntityKunai.arrowShake - var9;
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
}
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(f10, f10, f10);
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
tessellator.draw();
for (int i = 0; i < 4; i++)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
tessellator.draw();
}
GL11.glDisable(32826);
GL11.glPopMatrix();
}
public void renderSpecial()
{
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glTranslatef(-0.4F, 0.5F, 0.1F);
}
@Override
protected ResourceLocation getEntityTexture(Entity var1) {
return null;
}
}
After reload it goes to the right possision, bbut what causes this bug?