Everything posted by caramba2654
-
[1.7.10] Block with GUI help
https://github.com/caramba2654/Inventory-Rules Okay. I tried, but I just can't wrap my head around adding a GUI. I know that I have to add a block. Then add a Tile Entity to it. Then create a GUI for the block. Then connect those two with a container. I tried following Pahimar's Equivalent Exchange 3 source code (because I like his coding style), but I can't figure out what I'm doing wrong. I then tried looking for other tutorials, but they did little to help me. So I ask you: what did I do wrong? I got it almost right most of the times. I could place the block, but I couldn't move it with a piston, so it was a Tile Entity. I just couldn't open the GUI. So I think it's something in that part of the code. Well, I dunno. Right now when I right click the block it crashes, so I need to figure that out too. Well, I'll be glad if you pointed me what I did wrong and what I can do to fix it. Here are some links to the most important files that I probably screwed up: https://github.com/caramba2654/Inventory-Rules/blob/master/src/main/java/com/caramba2654/inventoryrules/block/BlockRuleCreator.java https://github.com/caramba2654/Inventory-Rules/blob/master/src/main/java/com/caramba2654/inventoryrules/tileentity/TileEntityRuleCreator.java https://github.com/caramba2654/Inventory-Rules/blob/master/src/main/java/com/caramba2654/inventoryrules/inventory/ContainerInventoryRules.java
-
Forge: It's time to say...
*hugs LexManos* I wish I could help, but unfortunately I'm not able to. All I can do is wish you a good vacation. After all, you deserve it, mostly because there are a few thousands (maybe even a million) that can only play modded Minecraft because of you.
-
[1.7.10] Help me develop my mod: Inventory Rules
Hm... That is a good idea. Thanks for the suggestion! Now I just need to figure out why my block GUI isn't working so that I can continue to implement the Rule system. :v
-
[1.7.10] Help me develop my mod: Inventory Rules
Well, first of all, I didn't ask for you guys to code the mod for me. And I'm sorry if I sounded like it. What I wanted was just some tips that would help me structure my code better because, as I explained before, I'm a beginner modder and, therefore, I need to know if the practices I'm doing are good practices or not. I wouldn't want to become a known modder like KingLemming, cpw, or others, and have bad habits in coding. And I think neither would other people. That bit of you post was exactly what I was expecting to read. I didn't want (or need) code because I can simply look up tutorials online. I'm after the concepts rather than the hard code. If I had any problems with, say, checking the block in front of the player, THEN I'd ask for hard code. But for now, all I need is some feedback on whether my coding is going in the right direction or not. And, again, I apologize if I sounded like I wanted people to code my mod for me. Because of personal reasons, I kinda have a hard time expressing my opinions and thought processes. It's okay, though. I didn't tell you that before, so I think I have a little bit of fault in this, eh?
-
[1.7.10] Help me develop my mod: Inventory Rules
Hello! I'm coding my first mod, and I'd like some help to code it. Here's what the mod is about: I'm developing this mod because I think it should be fun trying to follow rules like "Have 10 sticks in your inventory" or "Don;t have any items in the top row". Anyways, as I said before, I need help coding it, because I'm a beginner programmer and I'm still getting the hang of things. I started following Pahimar's LetsModReboot tutorials, but I'm too impatient to wait and let him finish it. :v So here's the source code: https://github.com/caramba2654/Inventory-Rules What I need to do to get this thing going is: 1. Setup a keybind that opens the "Player Active Rules" PAR menu. 2. Have two items. a. Rule Card: Contains the rule. GUI explaining the rule (just like written books sorta) b. Rule Creator: Creates rules. May be used for debugging only, but it's needed. Would be nice if it had a GUI. 3. Be able to put a Rule Card inside the PAR and activate a potion effect (for now, crazier stuff is coming in the future) I'm stuck on the "create rule" part. I want to be able to create a rule and assign it to a Rule Card using NBT, which will be read to determine the events that will happen to the player. The things I need as Rules components are: 1. Rule Type 2. Rule Creator 3. Rule Array of ItemStacks (can be a single ItemStack for now) 4. A random number [1;64] 5. A random number [1;4] 6. A random number [1;9] 7. Rule Good Consequences 8. Rule Bad Consequences For now I'm just working with 1,2,3,4,5,6 because I think it's easier. I need to get Rules working before I can get them to do something, right? So, can anyone help me on that? I'll answer any questions you might have about this.
-
[1.6.4] I'm creating a NEI plugin for TerraFirmaCraft
Yeah. Unfortunately the mod won't update for 1.7.10 for a long time. http://terrafirmacraft.com/f/topic/4856-frequently-asked-questions-faq/page-2 Well, off I am to creating a NEI plugin on a 1.6.4 environment.
-
[1.6.4] I'm creating a NEI plugin for TerraFirmaCraft
The thing is that the mod I'm creating the plugin for is in 1.6.4. So I would need to code it for 1.6.4. But I just asked the author how long it's gonna take for him to update the mod. Hopefully not long so that I can mod it in 1.7.10 already. Also, thanks for the link!
-
[1.6.4] I'm creating a NEI plugin for TerraFirmaCraft
So, I decided to create a NEI plugin for TerraFirmaCraft for Minecraft 1.6.4. But I need to know a few things first: 1. How do I create a NEI plugin? Can I get a GitHub/source code to at least one NEI plugin? 2. It is for MC1.6.4, but I want to make it easy to update to 1.7.10. How can I do that? Do I use the new Gradle stuff? 3. Where is the source code for the NEI API for MC1.6.4? I can't find it anywhere, and I need it so that I can actually make the mod. As answers arrive, questions may arise and I'll ask them out accordingly. :3
IPS spam blocked by CleanTalk.