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61352151511

Forge Modder
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Everything posted by 61352151511

  1. You didn't put inventory as an argument for the modelresourcelocation. Not sure if it auto-does it but here's what I have: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(infectedEgg, 0, new ModelResourceLocation("zombieinfection:infectedEgg", "inventory"));
  2. 61352151511 replied to a post in a topic in Modder Support
    You can try copying code from Vazkii's book https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/client/gui/lexicon/GuiLexicon.java
  3. Considering using the forums means you're on minecraftforge.net, I doubt it's infected with a virus. See if there's some site exceptions list and allow minecraftforge on it.
  4. Minecraft.class on line 2971 in 1.7.10 and line 3005 in 1.8
  5. 61352151511 replied to a post in a topic in Modder Support
    Did you try what yyrkoon said about using drawModalRectWithCustomSizedTexture instead. That's what I normally use and that could be the issue. drawModalRectWithCustomSizedTexture((backX - guiWidth) / 2, (backY - guiHeight) / 2, 0, 0, guiWidth, guiHeight, guiWidth, guiHeight);
  6. else if (i == this.gameSettings.keyBindScreenshot.getKeyCode()) { this.ingameGUI.getChatGUI().printChatMessage(ScreenShotHelper.saveScreenshot(this.mcDataDir, this.displayWidth, this.displayHeight, this.framebufferMc)); }
  7. You don't need to get on the server to change your render distance, you can get to the options from the main menu.
  8. 61352151511 replied to a post in a topic in Modder Support
    public void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) You're drawing it off of the screen. X and Y respectively should be (backX - guiWidth) / 2 (backY - guiHeight) / 2
  9. 61352151511 replied to a post in a topic in Modder Support
    ScaledResolution sr = new ScaledResolution(<MinecraftInstance>, <MinecraftInstance>.displayWidth, <MinecraftInstance.displayHeight>); sr.getScaledWidth() sr.getScaledHeight()
  10. Take a look at what I have in my mod: https://github.com/Zalth-One-Three/Zombie-Infection/blob/master/src/main/resources/assets/zombieinfection/lang/en_US.lang#L9 https://github.com/Zalth-One-Three/Zombie-Infection/blob/master/src/main/java/com/zalthonethree/zombieinfection/updatechecker/UpdateChecker.java#L111-112
  11. EE3 is for 1.7.10 still, I'm not sure if there are any 1.8 tutorials for GUIs yet but they're pretty similar to 1.7.10 I think
  12. Just a note thermal expansion is updated to the latest forge. It blames TE because it does something with fluids (No idea what) and if another mod does it wrong it apparently gets blamed on TE. If he's using the alphas from curseforge he probably should stop using them and download from their site. https://cofh.github.io/downloads.html I know these fluid registry changes are a pain, I just tried updating a few mods myself and just can't do it because one mod wants the newer forge which causes other mods to break because they're not updated.
  13. Pretty sure it is an issue with java 8, I know this issue existed with 1.6.4 and they fixed it. Unsure about 1.7.2 and I doubt they ever will fix it if that is the case. Update to 1.7.10, there's no reason to be using 1.7.2 over 1.7.10
  14. The official EE3 thread is kinda really outdated. Not sure if there's a link to Pahimar's download site anywhere on it so here: http://ee3.pahimar.com/
  15. Subscribe to PlayerEvent.BreakSpeed, you can get an instance of the player via event.player, set newSpeed to whatever.
  16. if (entityIn instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entityIn; // Your Code }
  17. arsmagica2{1.1.2b} [Ars Magica 2] (Ars-Magica-2-Mod-1.6.4.zip) Unloaded
  18. The forge version wouldn't have anything to do with the problem, the minecraft version would. Forge is for 1.8, not 1.8.3
  19. I have a 1GB server with quite a few mods on it (Client title screen says 124, keep in mind some of these aren't on server) it seems to handle it just fine. This is a hosted server, so if you plan on running it from your computer I have no idea how it will go.
  20. I doubt BetterTitleScreen, I think WAILA works on servers, not sure and not sure about it's addons. Fastcraft can go on, there's a newer version of it btw. Inventory Tweaks can't Not Enough Keys no TiCTooltips no [1.7.10]ArmorStatusHUD-client-1.28 no [1.7.10]DamageIndicatorsMod-3.2.3 no [1.7.10]StatusEffectHUD-client-1.27 no
  21. http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.1.1354/forge-1.8-11.14.1.1354-installer.jar That's the direct download link.
  22. In what version? 1.8 It will be very complicated, 1.7.10 you can change the metadata or an NBT Tag onItemUse and then with the ItemStack sensitive getIcon method return one depending upon the NBT Tag.
  23. Simplest way to explain it, you put the mod in the mods folder. %appdata%/.minecraft/mods Make sure the mod is for minecraft 1.8! If a mod says it requires another mod, make sure you install that mod too!
  24. Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getBlockModelShapes().registerBuiltInBlocks(block);
  25. Open minecraft launcher Click Edit Profile (Bottom left) In "Use version" Choose "release 1.8" Save Profile run minecraft

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