
Everything posted by Sunku
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[1.19.2] Modifying Vanilla Behavior
So from more research, my understanding it's just bad to do this with blocks for vanilla in general, but that isn't the same with items is it?
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[1.19.2] Modifying Vanilla Behavior
I will start off by getting this right off the table >> The reason I'm doing it is the same reason any modder would want to overwrite or "fix" vanilla stuff << I simply want to know how to register a block/item over vanilla block item to be used as such. Ya know, like making grass be sand instead? I found a post some time ago and honestly I thought it would work but I'm running into issues. Here is my source code: https://pastebin.com/i71DsTiS The result? "Caused by: java.lang.RuntimeException: Invalid vanilla replacement. See log for details." So hopefully what I've provided is enough, if not I can provide the whole log as well, but I don't think we'll learn much more? Thanks in advance! EDIT: The syntax is a horrid mess because I got frustrated going back and forth with what I thought was correct (obviously wasn't) to just keep getting the same error or my code not ran Double edit, I am sorry if I come off as rude. I do not mean to
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Crash when starting 1.19.2
This is a consistent problem with the latest versions of AMD drivers. I was on the more experimental 22Q, but I believe most of the up to date drivers have this issue. I suggest downgrading to 20.4.2 as that seems to have consistently fixed the problem for anyone dealing with this. I reported the issue to AMD and can only hope it gets fixed. Seems to be an issue with glfwCreateWindow for some reason.
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[1.19.2] Failed to run Example Mod on fresh setup
Not to bump this thread unnecessarily, but downgrading to 20.4.2 seems to have worked for me and a few others. Edit: I thought it would be important to mention what version I downgraded to, so others had a baseline.
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[1.19.2] Failed to run Example Mod on fresh setup
Is this a problem exclusively in developing mods because my 1.19.2 Forge MC setup works fine. It's literally just the MDK that doesn't work for some reason. I did notice the AMD driver, but it only deepened my confusion as I have no problems using the user-end forge. Let alone running Minecraft at all.
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[1.19.2] Failed to run Example Mod on fresh setup
Hello everyone, I am currently having a problem with a fresh setup of the recommended Forge MDK release for 1.19.2. As per my usual routine when I set up my environment I like to give the test mod a run in intelliJ to make sure it all went smooth. As far as I understand it does, however once it initializes LWJGL I seem to run into some sort of access violation. So here's a Pastebin to the error. If someone could help me figure this out that would be great. I'm not sure what it could be as I followed the README's steps and my OS installation is even fresh. Thank you in advance! Edit: I forgot to clarify, this is after I generate intelliJ's run configurations and use runClient. I thought maybe that was the problem and even used the gradle equivalent, but same result.
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Forge 1.7.10 Problems with the gradlew.bat
Hey! I got an error when compiling the Forge 1.7.10 with the gradlew.bat
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