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Sunku

Forge Modder
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Everything posted by Sunku

  1. So from more research, my understanding it's just bad to do this with blocks for vanilla in general, but that isn't the same with items is it?
  2. I will start off by getting this right off the table >> The reason I'm doing it is the same reason any modder would want to overwrite or "fix" vanilla stuff << I simply want to know how to register a block/item over vanilla block item to be used as such. Ya know, like making grass be sand instead? I found a post some time ago and honestly I thought it would work but I'm running into issues. Here is my source code: https://pastebin.com/i71DsTiS The result? "Caused by: java.lang.RuntimeException: Invalid vanilla replacement. See log for details." So hopefully what I've provided is enough, if not I can provide the whole log as well, but I don't think we'll learn much more? Thanks in advance! EDIT: The syntax is a horrid mess because I got frustrated going back and forth with what I thought was correct (obviously wasn't) to just keep getting the same error or my code not ran Double edit, I am sorry if I come off as rude. I do not mean to
  3. This is a consistent problem with the latest versions of AMD drivers. I was on the more experimental 22Q, but I believe most of the up to date drivers have this issue. I suggest downgrading to 20.4.2 as that seems to have consistently fixed the problem for anyone dealing with this. I reported the issue to AMD and can only hope it gets fixed. Seems to be an issue with glfwCreateWindow for some reason.
  4. Not to bump this thread unnecessarily, but downgrading to 20.4.2 seems to have worked for me and a few others. Edit: I thought it would be important to mention what version I downgraded to, so others had a baseline.
  5. Is this a problem exclusively in developing mods because my 1.19.2 Forge MC setup works fine. It's literally just the MDK that doesn't work for some reason. I did notice the AMD driver, but it only deepened my confusion as I have no problems using the user-end forge. Let alone running Minecraft at all.
  6. Hello everyone, I am currently having a problem with a fresh setup of the recommended Forge MDK release for 1.19.2. As per my usual routine when I set up my environment I like to give the test mod a run in intelliJ to make sure it all went smooth. As far as I understand it does, however once it initializes LWJGL I seem to run into some sort of access violation. So here's a Pastebin to the error. If someone could help me figure this out that would be great. I'm not sure what it could be as I followed the README's steps and my OS installation is even fresh. Thank you in advance! Edit: I forgot to clarify, this is after I generate intelliJ's run configurations and use runClient. I thought maybe that was the problem and even used the gradle equivalent, but same result.
  7. Hey! I got an error when compiling the Forge 1.7.10 with the gradlew.bat
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