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LEGOlord208

Forge Modder
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Everything posted by LEGOlord208

  1. And: I can't find the package...
  2. I know. But this is inside of the init method.
  3. Yes. Thank you very much Here you go, some karma
  4. Nope, that's not the same error. I know eclipse when I see it Thanks anyways.
  5. Yeah you're right. I was just a bit brainwashed when I wrote "recompiling", because of the name of the command "setDecompWorkspace". I ment re-build Is it safe for my code when re-running all those commands? Hopefully
  6. But apperently it didn't. Are there a command for re-compiling the API?
  7. Well, everything else worked, and I did as I usually did the old days at 1.7 cmd: gradlew setupDevWorkspace --refresh-dependencies cmd: gradlew eclipse eclipse: Change workspace to folder "eclipse" What sould I do to "unscrew" it then? Like use that setupDecompWorkspace command?
  8. Really? I don't see them anywhere... Eclipse: Multiple markers at this line - Syntax error, insert "VariableDeclarators" to complete LocalVariableDeclaration - MinecraftForge cannot be resolved - Syntax error, insert ";" to complete LocalVariableDeclarationStatement And Ctrl+Shift+O does not help.
  9. How do I register events in 1.8? MinecraftForge class seems gone, aswell ServerChatEvent... Any help related to this post is appreciated.
  10. Hello everybody! I am here again, and needs help. I just wonder how you can make your own custom entity animation. Not copy the ModelBiped.class one's. Thanks in advance. //LEGOlord208
  11. Dear coders, I have a problem, again :'( . I need an event for when a gui closes. I have been searching around, but I couldn't find one :'( I've been trying with onPlayerTick to check when a gui closes instead, but it's almost impossible. So are there a way to do this?
  12. Thanks soo much for the help, SanAndreasP! It works perfect now It was fixed by adding this line [compileJava, compileTestJava]*.compile*.encoding = 'UTF-8' to build.gradle, and replacing every "ÅÄÖ" with some weird symbols in the .java files. The weird symbols can be found in sv_SE.lang with the other minecraft language files.
  13. Did you mean "gradlew"? With "gradlew build utf-8" it didn't work :'( Sorry, I was unclear. It's not the command you're supposed to enter, it's the search term where I found the link. gradle build utf-8 Lol
  14. Did you mean "gradlew"? With "gradlew build utf-8" it didn't work :'( Sorry, I was unclear. It's not the command you're supposed to enter, it's the search term where I found the link. Oh! Sorry
  15. Did you mean "gradlew"? With "gradlew build utf-8" it didn't work :'(
  16. Thanks sooooooo much (Specially for the quick answer ) I will try it now.
  17. Hello! I am making a private mod in Swedish, and the letters Å Ä Ö doesn't work. I think the gradlew build is messing it up, because this error only comes when I have exported the mod. It's instead replacing ÅÄÖ with some crazy symbols. I wonder if you code use gradlew build --Charset UTF-8 or something similar.
  18. I don't know. Mayebe rayTrace is easier to understand. But it LEGOlords's choise I think I would like to use mouseOverObject right now. Maybe rayTrace will help me another day
  19. Sure it is, but whats the problem with that? He can always send a packet when he looking at the right block. And how do I send a packet?
  20. Guys, how did you get "Forge Modder" text by the way?

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