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GigaNova

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  1. I've edited your code, but it still just reverts back to normal after restart. Here is how it looks: public void writeToNBT(NBTTagCompound par1NBTTagCompound) { super.writeToNBT(par1NBTTagCompound); par1NBTTagCompound.setBoolean("defeat", mobisdefeated); NBTTagList nbttaglist = new NBTTagList(); par1NBTTagCompound.setTag("tag", nbttaglist); } public void readFromNBT(NBTTagCompound par1NBTTagCompound) { super.readFromNBT(par1NBTTagCompound); NBTTagList nbttaglist = par1NBTTagCompound.getTagList("tag"); for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i); byte slot = nbttagcompound1.getByte("Slot"); } mobisdefeated = par1NBTTagCompound.getBoolean("defeat"); }
  2. I've looked at your code, but I can't find anything that sets the boolean to true. When a mob is defeated, the boolean is set to true, allowing an item to do something. But how can I do this with NBT? And yes, I have a tamable entity too, that resets after restarts, even tough it extends EntityTameable.
  3. Ehm, sorry if I have to ask, but could you explain that for me? I have this boolean called "DefeatedMob" that is set to true.
  4. I have a boolean that is set to false. An event changes this boolean to true. But after I close minecraft and restart it, its set back to false. I have this problem with an item and my tameable mob (he stops following me after restart). How can I permenantly set this in a save file? Thanks!
  5. Ok, I'm gonna have to bump this, because I really want this to work. Is there really no way to show a gui on a death of a mob? I don't believe that.
  6. This is the entire error log, if thats more helpfull. [iNFO] Starting minecraft server version 1.5.2 [sEVERE] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: dpmod3rdimpact/ModelHuman at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86) at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.loadMods(Loader.java:503) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.startServer(DedicatedServer.java:69) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) Caused by: java.lang.ClassNotFoundException: dpmod3rdimpact.ModelHuman at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 30 more Caused by: java.lang.RuntimeException: Attempted to load class dpmod3rdimpact/ModelHuman for invalid side SERVER at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225) ... 32 more
  7. I was testing my mod, and singleplayer works just fine. But when starting a server, it gives: [sEVERE] Encountered an unexpected exception NoClassDefFoundError java.lang.NoClassDefFoundError: ModName/ModelHuman And the file is there, but it doesn't seem to find it. Do I need to register a model first or?
  8. Ah, I see. Well here is the entire Entity: http://pastebin.com/FtwHZCmv
  9. @Override public void onLivingUpdate() { if (this.health == 0) { Modloader.openGUI(attackingPlayer, new GuiDefeatGiyga()); } } This is all the code there is. I'm searching for a FML variant of openGUI but I can't find any.
  10. Well, only the method is Modloader. I am using Forge 1.5.2.7.8.8 at the moment. But my entity is acting all weird, he won't move and loops the being hit animation really fast. Even when I kill him then, the GUI still does not pop-up. I have no idea why this is not working.
  11. Thanks alot! My code now looks like this: @Override public void onLivingUpdate() { if (this.health == 0) { ModLoader.openGUI(attackingPlayer, new GuiDefeatGiyga()); } } Only "attackingPlayer" could be found in EntityLiving, is there any way I can set it to all Players (like on a MP server)? EDIT: The code doesn't really work. He's doesn't move anymore and when I hit him, his limbs do the damage animation really quikly in an endless loop.
  12. Ah, come on. This is like my 4th thread that isn't resolved .
  13. I only need to know how to do this, I just use the function I've used for all my Gui's. So please, give a normal answer, or don't answer at all.
  14. Because the OpenGUI uses ModLoader.openGUI([b]par3EntityPlayer[/b]
  15. Hello, I made a custom GUI that opens as soon as a my mob dies, but nothing happens. As soon as its dead, it just falls over and thats it. I've tested the GUI and it works if I open it with something else (onRightClick). This is the code: public void onLivingUpdate(EntityPlayer par3EntityPlayer) { if (this.dead = true) { ModLoader.openGUI(par3EntityPlayer, new GuiDefeatGiyga()); } } I tried using if (this.health <= 0) but that doesn't work either. Can somebody help me?
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