
gosaints70
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Textures Missing in Client but not Eclipse Executor
gosaints70 replied to gosaints70's topic in Modder Support
That fixed it, thanks TGG! -
So I tested my mod in a regular Minecraft client after building it. When I tested it I noticed that many textures are missing that were there in the Eclipse executor. I've tried refreshing my dependencies but that didn't fix it. I checked the jar file and the textures are there. Any ideas about what happened?
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SOLVED! For anyone who cares the problem was this. This was located in WorldGenFlowers. I solved it by making a new WorldGenFlowers and changing it to this. Thanks to everyone who helped!
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Thanks, that fixed one crash, but now i get this one. It looks like .setBlock is causing another problem during generation.
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That's the problem, and it looks like .setBlock is causing it. Is there a replacement for it or should I not use WorldGenFlowers?
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I don't see anywhere in my flower files where I am calling anything relating to liquids. I may be doing this elsewhere though. Could it be something in the BlockBush class I extended for the flowers?
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Hi, I have gotten my flower generation to work flawlessly, except for the crashes. I can't tell exactly what is causing the crash other than there being too much generation happening at once. Is there any way I can fix this? I read on another thread that the java.lang.NoClassDefFoundError: net/minecraft/world/World$2 is caused by an infinite loop, but when I keep it to one or two flowers there is no crash. Thanks in advance! Crash Report Flower Code
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Ugh that was so obvious >.> Thanks Eternaldoom
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Hello, I am having issues with generating my custom flowers in vanilla biomes. I have tried playing around with WorldGenFlowers but I can't make any sense of it due to the obfuscated code. I may be missing something obvious there. Can someone point me in the right direction?
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That could work, but after the cave is generated would the ores that are supposed to only spawn in the cave still generate?
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Hi there, I was curious how I would go about making a custom cave. I basically want to change stone into four different blocks. It is annoying because from what I see it generates the caves by removing stone, rather than adding air. Any ideas?
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Hi, so my friend made me a waveform model and when i added it in to the game it crashed saying it was in an incorrect format. Is this a problem with the file or with forge? Crash
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man i KNEW that would be simple. thanks for the help
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Hi, I have been playing around with adding a wavefront model into Minecraft without much luck. I have been stuck on renderEngine because i cannot figure out how to define it without throwing an error. I have tried TextureManager and ResourceManager. What format is it supposed to be defined in? Attempts
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[1.7.10] Adding a custom flower to a custom biome
gosaints70 replied to gosaints70's topic in Modder Support
You see that? You answered my question. Was that so hard?