Hi
What's wrong with this piece of code?
I just want to have a sword which behaves like a Bone, so you can tame a wolf with this sword using right click.
package xeno.mci.swords2;
import java.util.List;
import java.util.Random;
import scala.Int;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.world.World;
import xeno.mci.swords.mciSwords;
public class sWilczyMiecz extends ItemSword {
public sWilczyMiecz(ToolMaterial material) {
super(material);
//setMaxStackSize(1);
this.setCreativeTab(mciSwords.ctab2);
this.setUnlocalizedName("wilczymiecz");
this.setTextureName("mciswords:2wilczymiecz");
}
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("MCI #2 - Miecze");
par3List.add("Miejsce #3");
par3List.add("Autor: HeadPhoneKiller");
}
@Override
public boolean itemInteractionForEntity(ItemStack p1, EntityPlayer p2, EntityLivingBase p3)
{
return true;
}
public ItemStack onItemRightClick(ItemStack p1, World p2, EntityPlayer p3)
{
if(Minecraft.getMinecraft().objectMouseOver.entityHit != null){
if(Minecraft.getMinecraft().objectMouseOver.entityHit instanceof EntityLiving){
EntityLiving ent = (EntityLiving) Minecraft.getMinecraft().objectMouseOver.entityHit;
//System.out.println("DEBUG1");
ItemStack bone = new ItemStack(Items.bone, 32);
p3.setCurrentItemOrArmor(0, bone);
p3.interactWith(ent);
}
}
return p1;
}
}