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xxxzzzmark's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. Never mind I was able to solve it by running Bearded Octo Nemesis on one of the mods using MCP with mappings set to the other.
  2. I am currently making an addon mod for Refined Storage and Avaritia. Refined Storage uses MCP mappings stable_29 while Avaritia uses mappings snapshot_20161111. I crash if I use either of the two due to the other mod using a variable that is named differently in the other mapping. Avaritia doesn't have a Maven yet, so I'm using a deobf jar the devs gave me. Refined Storage does, so I was using compile. I tried using deobfCompile hoping that forgeGradle would deobf the mod to the mappings Avaritia uses, but no luck. I'm stuck. What can I do? Is there a solution to this problem that doesn't involve bothering the devs to make the mappings work for me?
  3. I'm working on a sort of crafting table that keeps it's inventory. I've implemented it with a custom ItemStackHandler (to allow for craft result to change whenever a change is made, but I can't seem to figure out how to set up rules for insertion and extraction. I want to only be able to extract the resulting item from the craft, and I want to disable all insertion. I can't just override the insertItem method and make it return null (items get inserted and disappear), and I haven't a clue as to how to disable it. Can anyone point me in the right direction?
  4. Thanks for your help! I ended up using blockstates and putting the model in the blocks folder. It is now working great! Except for one thing. When I drop the item in the world, or put it in an item frame, it is gigantic and the orientation is wrong (in the item frame). I have "firstperson", "thirdperson", and "gui" all set to how I want it. However, I can't seem to figure out how to change it for dropped items/item frames.
  5. Thank you! I've got it to stop using the missing model. However, now it is invisible. Is it a problem with my json? { "parent": "builtin/generated", "model": "testmod:items/Crystal.obj", "textures": { "default": "testmod:Red_Crystal" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -2.5 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } The game isn't giving me a missing texture error so I know it is picking up the correct texture. Also, do you know where any kind of documentation on all of the terms the json can have? I doubt it is a problem with my obj file. I added mtllib Crystal.mtl to the obj as I read that it is required. Would the problem be my .mtl file? newmtl default Ns 98.039216 Ka 0.000000 0.000000 0.000000 Kd 0.800000 0.800000 0.800000 Ks 1.000000 1.000000 1.000000 Ni 1.000000 d 1.000000 illum 2 Thanks for your help. edit: http://www.minecraftforge.net/forum/index.php?topic=34936.0 That thread helped me solve my issue.
  6. I am currently trying to make my item use an obj file as the model. I found https://github.com/MinecraftForge/MinecraftForge/blob/d1b220f6a375c64c0172137b8e08b4827450298d/src/test/java/net/minecraftforge/debug/ModelLoaderRegistryDebug.java and https://github.com/MinecraftForge/MinecraftForge/tree/d1b220f6a375c64c0172137b8e08b4827450298d/src/test/resources/assets/forgedebugmodelloaderregistry, but I can't seem to get it to work for items. At first I thought it was ModelLoader.setCustomModelResourceLocation(etc), but that ended up being only for blocks(unless I am mistaken). I have been searching since a few days ago trying to find what will work for just items. Again, this is based on the fact that the setCustomModelResourceLocation takes in a ModelResourceLocation, which goes to the blockstates folder, which doesn't seem right or I'm doing something wrong with the json file. Does anyone have a link to a repository or some documentation on what the json files/code has to be in order to make the item use the obj file?
  7. I don't have the source for the mod and I was going to use Immibis's beared-octo-nemesis. So I need MCP for 1.6.2 unless 1.6.4 will work the same. Don't worry, I am not going to be modding in 1.6.2 I just need to deobfuscate so I can start updating it.
  8. I am trying to update a 1.6.2 mod and I need to set up a 1.6.2 modding environment. However whenever I try to set up forge. I am using the last updated version of 1.6.2 forge. Can I get any help on this? The only thing I could imagine is that 1.6.2 is too old and isn't supported anymore.
  9. Hi, so I'm trying to make a private pack (1.7.10) for myself that I can play on but I'm getting this error. http://pastebin.com/G15Fqj7A From reading the error log I thought it was a problem with open blocks. Only thing is, I have the latest versions of open blocks and openmodslib. Can I get some help please? Thank you.
  10. I followed Pahimar's tutorial ( ) and Installed for IntelliJ. I have not touched anything yet, as I just set everything up; however, whenever I try to run the client in IntelliJ I get the error: When I went to the path the error is pointing at: I find these files. My thought is somewhere along the line the installation messed up, so I retried it to no avail. I am using Recommended Forge Version Any help is appreciated. edit: I changed the 1.7.10.json file to {ASSET_INDEX}.json and it worked. I don't think this is normally supposed to require this step.
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