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oozecat

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  1. This is totally depending on your code. Usually you can just run your mod on client and server side, unless your code runs some stuff that will crash the server (like playing sound effects). You will have to mark these code like: @SideOnly(Side.CLIENT)
  2. If you are unsure, if your entity is created, make your entity spam it's hash or "Hello" in the debug log... (only during development of cause)
  3. Hello. I want to do a network/cluster of blocks, not unlike a pipe system. My question is, how do you split and merge clusters/networks of blocks? Let's say I have 10 blocks "BlockCustomSwarm" in a row or adjecent in any other way. They should all add +1 to a global swarm entity. So this global entity has a value of 10. This is not a problem by simply using the onNeighborBlockChange event, as long as there is just a block added or removed from the cluster. But how to split the global entity in case the cluster of blocks is split to two or more separate clusters? And how to merge again? Is it a good idea to create a list of all blocks that are member of the swarm and whenever there is a change, to check if still every block on the list is still "reachable"? And how would you check this?
  4. Hello. Registering here not only requires you to type in a captcha and answer a minecraft related question, but also to bugfix the activation mail link, huh? This is what I got from you: When I replaced the "actiontivate" with "action=activate", it worked...

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