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doctortab

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  1. Thank you all for your help! I really was stumped on what to do here. How do I do that?
  2. But for the mod I'm doing, I need to use the same items. Is there any way to override the mirroring for that recipe?
  3. So, I am trying to make two different pickaxes that have mirrored crafting recipes (one is YYX and the other is XYY), when I actually craft them, if both instances they make the same pickaxe. Here's the crafting recipe code: GameRegistry.addShapedRecipe(new ItemStack(ModTools.SWWPickaxe, 1), "XYY", " A ", " A ", 'Y', Blocks.planks,'X', Blocks.cobblestone, 'A', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ModTools.WWSPickaxe, 1), "YYX", " A ", " A ", 'Y', Blocks.planks, 'X', Blocks.cobblestone, 'A', Items.stick); I know I am calling upon the right items because when I try to craft one of them it works, but the YYX one crafts the XYY one and I do not want that. Both of the pickaxes exist in the game, too, so I don't know what's happening.
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