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LoMash

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  1. Add a variable ticksExisted, increment it every time onUpdate gets called, then check if ticksExisted % 100 is 0 and if yes, then execute your code. It worked thanks a lot!
  2. Hi, is there any way to change the tickRate of the TileEntity so that updateEntity doesn't get called so often but only every 100 ticks or so?
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