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NeoSup2130

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  1. I've trouble with sending a packet from server side to client side. When I use a method in my ExtendedPlayer to see which level the player is Client side shows 0 and server side shows 2 (Changed level)
  2. PacketPipeLine SyncPlayerPropsPacket ExtendedPlayer CommonProxy
  3. I've trouble with sending a packet from server side to client side It's my first time with packet sending Have you searched for a tutorial? I believe diesieben07 has one on this forum. Yeah I've searched some tutorials: CoolAlias's one but I find it still complex because it's my first time with the packethandler and sending packets
  4. I've trouble with sending a packet from server side to client side It's my first time with packet sending
  5. because I don' t know what to show? CommonProxy/ The Packet / PacketPipeLine / The ExtendedPlayer / MainClass
  6. I've searched through google and read that this is a problem. I tried to make a new potioneffect class that extends PotionEffect, but that doesn't work. Is there a way to avoid this?
  7. If you know why I use static then you wouldn't have said this, if I remove it I'll get 12 more bugs
  8. I know what static means, I use static so I can call it back when I'm in an another class here an example: https://github.com/NeoSup2130/Neo/blob/master/PlayerTransformed
  9. Here's the ExtendedPlayer class : https://github.com/NeoSup2130/Neo/blob/master/ExtendedPlayer
  10. Thanks Ernio But there's still one problem: Whenever I create a new world the stuff is saved from the previous world. I fixed it with an event which removes the levels when the world is created, but is there a better way to do it?
  11. I've three integers with different names. When the player does something one of them goes up and gives the player buffs and debuffs. But whenever I shutdown minecraft complety it doesn't save the integers and I know for a fact that you can use NBT to save them but I don't know how.
  12. Use the event: PlayerLoggedInEvent Whenever the player joins the world for the first time this event gets called. And this event is a FMLCommonHandler event
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