
NeoSup2130
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Everything posted by NeoSup2130
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[1.7.10] Trouble with sending packet to client
NeoSup2130 replied to NeoSup2130's topic in Modder Support
I've trouble with sending a packet from server side to client side. When I use a method in my ExtendedPlayer to see which level the player is Client side shows 0 and server side shows 2 (Changed level) -
[1.7.10] Trouble with sending packet to client
NeoSup2130 replied to NeoSup2130's topic in Modder Support
PacketPipeLine SyncPlayerPropsPacket ExtendedPlayer CommonProxy -
[1.7.10] Trouble with sending packet to client
NeoSup2130 replied to NeoSup2130's topic in Modder Support
I've trouble with sending a packet from server side to client side It's my first time with packet sending Have you searched for a tutorial? I believe diesieben07 has one on this forum. Yeah I've searched some tutorials: CoolAlias's one but I find it still complex because it's my first time with the packethandler and sending packets -
[1.7.10] Trouble with sending packet to client
NeoSup2130 replied to NeoSup2130's topic in Modder Support
I've trouble with sending a packet from server side to client side It's my first time with packet sending -
[1.7.10] Trouble with sending packet to client
NeoSup2130 replied to NeoSup2130's topic in Modder Support
because I don' t know what to show? CommonProxy/ The Packet / PacketPipeLine / The ExtendedPlayer / MainClass -
Title.
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[1.7.10]How to remove milk as curative item [Solved]
NeoSup2130 replied to NeoSup2130's topic in Modder Support
Thank you that worked like a charm -
I've searched through google and read that this is a problem. I tried to make a new potioneffect class that extends PotionEffect, but that doesn't work. Is there a way to avoid this?
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I solved it
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If you know why I use static then you wouldn't have said this, if I remove it I'll get 12 more bugs
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I know what static means, I use static so I can call it back when I'm in an another class here an example: https://github.com/NeoSup2130/Neo/blob/master/PlayerTransformed
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Here's the ExtendedPlayer class : https://github.com/NeoSup2130/Neo/blob/master/ExtendedPlayer
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Thanks Ernio But there's still one problem: Whenever I create a new world the stuff is saved from the previous world. I fixed it with an event which removes the levels when the world is created, but is there a better way to do it?
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I've three integers with different names. When the player does something one of them goes up and gives the player buffs and debuffs. But whenever I shutdown minecraft complety it doesn't save the integers and I know for a fact that you can use NBT to save them but I don't know how.
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Use the event: PlayerLoggedInEvent Whenever the player joins the world for the first time this event gets called. And this event is a FMLCommonHandler event
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Unable to move items while in custom furance gui.
NeoSup2130 replied to Vladan899's topic in Modder Support
I'm maybe not the best in Java but what's is SlotFurnaceFuel? -
I just fixed it ! Thanks delpi
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Yes And it didn't return anything when I did System.out.println(itemstack);
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Can someone help please?
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True I'm not returning anything back Maybe the recipe class is messed up.... I bet that's what it is
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I just fix it with the finding of the recipe class but now it removes the items that will be used in the recipe and returns nothing. Class TileEntity: https://github.com/NeoSup2130/Neo/blob/master/TileEntityBloodMixer Class Recipe: https://github.com/NeoSup2130/Neo/blob/master/BloodTransRecipe
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I'm trying to make a block that uses a special crafting system There are two inputs and one output I'm getting stuck at the part were I ask for the recipe list I want the crafting to be like in an anvil/alchemy station