Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

NeoSup2130

Forge Modder
  • Joined

  • Last visited

Everything posted by NeoSup2130

  1. I've trouble with sending a packet from server side to client side. When I use a method in my ExtendedPlayer to see which level the player is Client side shows 0 and server side shows 2 (Changed level)
  2. PacketPipeLine SyncPlayerPropsPacket ExtendedPlayer CommonProxy
  3. I've trouble with sending a packet from server side to client side It's my first time with packet sending Have you searched for a tutorial? I believe diesieben07 has one on this forum. Yeah I've searched some tutorials: CoolAlias's one but I find it still complex because it's my first time with the packethandler and sending packets
  4. I've trouble with sending a packet from server side to client side It's my first time with packet sending
  5. because I don' t know what to show? CommonProxy/ The Packet / PacketPipeLine / The ExtendedPlayer / MainClass
  6. I've searched through google and read that this is a problem. I tried to make a new potioneffect class that extends PotionEffect, but that doesn't work. Is there a way to avoid this?
  7. If you know why I use static then you wouldn't have said this, if I remove it I'll get 12 more bugs
  8. I know what static means, I use static so I can call it back when I'm in an another class here an example: https://github.com/NeoSup2130/Neo/blob/master/PlayerTransformed
  9. Here's the ExtendedPlayer class : https://github.com/NeoSup2130/Neo/blob/master/ExtendedPlayer
  10. Thanks Ernio But there's still one problem: Whenever I create a new world the stuff is saved from the previous world. I fixed it with an event which removes the levels when the world is created, but is there a better way to do it?
  11. I've three integers with different names. When the player does something one of them goes up and gives the player buffs and debuffs. But whenever I shutdown minecraft complety it doesn't save the integers and I know for a fact that you can use NBT to save them but I don't know how.
  12. Use the event: PlayerLoggedInEvent Whenever the player joins the world for the first time this event gets called. And this event is a FMLCommonHandler event
  13. I'm maybe not the best in Java but what's is SlotFurnaceFuel?
  14. I just fixed it ! Thanks delpi
  15. Yes And it didn't return anything when I did System.out.println(itemstack);
  16. Can someone help please?
  17. True I'm not returning anything back Maybe the recipe class is messed up.... I bet that's what it is
  18. I just fix it with the finding of the recipe class but now it removes the items that will be used in the recipe and returns nothing. Class TileEntity: https://github.com/NeoSup2130/Neo/blob/master/TileEntityBloodMixer Class Recipe: https://github.com/NeoSup2130/Neo/blob/master/BloodTransRecipe
  19. I'm trying to make a block that uses a special crafting system There are two inputs and one output I'm getting stuck at the part were I ask for the recipe list I want the crafting to be like in an anvil/alchemy station
  20. But why does this one needs a Gui instead of a container? And now it crashes on: cannot be cast to net.minecraft.inventory.Container

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.