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NeoSup2130

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Everything posted by NeoSup2130

  1. I've trouble with sending a packet from server side to client side. When I use a method in my ExtendedPlayer to see which level the player is Client side shows 0 and server side shows 2 (Changed level)
  2. PacketPipeLine SyncPlayerPropsPacket ExtendedPlayer CommonProxy
  3. I've trouble with sending a packet from server side to client side It's my first time with packet sending Have you searched for a tutorial? I believe diesieben07 has one on this forum. Yeah I've searched some tutorials: CoolAlias's one but I find it still complex because it's my first time with the packethandler and sending packets
  4. I've trouble with sending a packet from server side to client side It's my first time with packet sending
  5. because I don' t know what to show? CommonProxy/ The Packet / PacketPipeLine / The ExtendedPlayer / MainClass
  6. Thank you that worked like a charm
  7. I've searched through google and read that this is a problem. I tried to make a new potioneffect class that extends PotionEffect, but that doesn't work. Is there a way to avoid this?
  8. If you know why I use static then you wouldn't have said this, if I remove it I'll get 12 more bugs
  9. I know what static means, I use static so I can call it back when I'm in an another class here an example: https://github.com/NeoSup2130/Neo/blob/master/PlayerTransformed
  10. Here's the ExtendedPlayer class : https://github.com/NeoSup2130/Neo/blob/master/ExtendedPlayer
  11. Thanks Ernio But there's still one problem: Whenever I create a new world the stuff is saved from the previous world. I fixed it with an event which removes the levels when the world is created, but is there a better way to do it?
  12. I've three integers with different names. When the player does something one of them goes up and gives the player buffs and debuffs. But whenever I shutdown minecraft complety it doesn't save the integers and I know for a fact that you can use NBT to save them but I don't know how.
  13. Use the event: PlayerLoggedInEvent Whenever the player joins the world for the first time this event gets called. And this event is a FMLCommonHandler event
  14. I'm maybe not the best in Java but what's is SlotFurnaceFuel?
  15. I just fixed it ! Thanks delpi
  16. Yes And it didn't return anything when I did System.out.println(itemstack);
  17. Can someone help please?
  18. True I'm not returning anything back Maybe the recipe class is messed up.... I bet that's what it is
  19. I just fix it with the finding of the recipe class but now it removes the items that will be used in the recipe and returns nothing. Class TileEntity: https://github.com/NeoSup2130/Neo/blob/master/TileEntityBloodMixer Class Recipe: https://github.com/NeoSup2130/Neo/blob/master/BloodTransRecipe
  20. I'm trying to make a block that uses a special crafting system There are two inputs and one output I'm getting stuck at the part were I ask for the recipe list I want the crafting to be like in an anvil/alchemy station
  21. ...... I really need some sleep.... Thanks
  22. But why does this one needs a Gui instead of a container? And now it crashes on: cannot be cast to net.minecraft.inventory.Container
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