Everything posted by NeoSup2130
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1.7.10 Trouble spawning mob after certain health
Well, I need an another method because onLivingUpdate. World, int x, int y, int z doesn't work. I have been excepting that already I remember that there was a method called EntityUpdateTick or something
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1.7.10 Trouble spawning mob after certain health
The title says it all My mob has 25 health so there is no trouble with the getHealth I have tried an other method .addPotionEffect(new PotionEffect(Potion.damageBoost.getId(), 30)); And it worked but not the one in the spoiler So i'm asking if someone can help me with this problem
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[SOLVED]1.7.10 throwing a specific potion effect
I fixed it and diesieben07 you can't use Dv for something that doesn't exist as an item but you can use the effect If someone is having the same problem use this code
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Block is purple and black wont work
is your path assets/secret/textures/blocks and check your console log
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Block is purple and black wont work
If you have that in your code then you're good if it still uses missing textures: check if your picture is called "modOre" and that's in your assests
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Block is purple and black wont work
Did you put in where the code should look for the texture?
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[SOLVED]1.7.10 throwing a specific potion effect
Ok thanks
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[SOLVED]1.7.10 throwing a specific potion effect
I have tried that already maybe you have an another suggestion?
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[SOLVED]1.7.10 throwing a specific potion effect
So i have been looking to find all metadatas of the potion effects but i only can't the hidden ones (Blindness, confusion ect) so i'm asking for those metadatas (Blindess, confusion and wither) If noone knows their metadata that's okay
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[SOLVED]Custom building not spawning
It wasn't the naming but this 1 stands for dimensionID and 1 is the end Uh huh. But with those function names, you confused "surface" and "overworld" when it should clearly be "end" and "overworld" Yeah you are right I was learing java today and i got by the case 1; lesson (Yes i'm learning java right now and you just helped a java dummie) A picture
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[SOLVED]Custom building not spawning
Well thanks Draco, Lars and shield
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[SOLVED]Custom building not spawning
It wasn't the naming but this 1 stands for dimensionID and 1 is the end
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[SOLVED]Custom building not spawning
Derp... Well I need to look better because the "Tower" was generating in the end..
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[SOLVED]Custom building not spawning
Because i was watching a tutorial and the dude wrote that. But i know some of them makes a mistake.
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[SOLVED]Custom building not spawning
I know the concept of ''random numbers'' But you said that it will generate everywhere even that i said "Generate in these biomes" If it generates everywhere, why can't i find it?
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[SOLVED]Custom building not spawning
Ik weet wel hoe groot een chunk is Het is 16 keer 16 keer 256 I know how big a chunk is A chunk is 16 by 16 by 256
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[SOLVED]Custom building not spawning
Here my class: https://github.com/NeoSup2130/Neo/blob/master/GenerationClass So, I went 178 blocks west and 212 blocks north. I didn't find it... And yes i don't get the concept... Custom building generating is new for me.
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[SOLVED]Custom building not spawning
Ok i change it But it's still not generating
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[SOLVED]Custom building not spawning
I'm having trouble with my custom building, it doesn't spawn Code: Or it's just badluck that i'm having
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[SOLVED]Switching effect food
Thanks for helping but, i still don't get it. I'm just gonna make a second class that will be easier.
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[SOLVED]Switching effect food
My code: https://github.com/NeoSup2130/Neo/blob/master/BottleOfBloodClass
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[SOLVED]Switching effect food
Sorry this may sound stupid but, i don't get what you mean. When i remove item == it still doesn't fix it. The class is used by multiple foods and i want that 'Corruptedblood' has a different effect in the class than healing the player. And i don't want to make a second class just for one food.
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[SOLVED]Switching effect food
I'm having trouble with this code: protected void onFoodEaten(ItemStack item, World world, EntityPlayer player) { player.addPotionEffect(new PotionEffect(Potion.heal.id, 1, 0)); { if (item == MainClass.CorruptedBlood) player.addPotionEffect(new PotionEffect(Potion.poison.id, 1, 0)); } } What I'm trying to code is, when you drink 'CorruptedBlood' you get poison instead of healing The problem starts with this line : if (item == MainClass.CorruptedBlood) When i hover over the problem it says : Incompatible operand types ItemStack and item
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Glitched Mob
I fixed it thanks!
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Glitched Mob
Thanks it works ,but it removes the sword
IPS spam blocked by CleanTalk.