Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

vrackfall

Members
  • Posts

    3
  • Joined

  • Last visited

Converted

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

vrackfall's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Hello, There's a very nasty bug that appear if you try this kind of code that replace a block by another one (it also happens if you only replace the model of the block by another one) : @EventBusSubscriber(modid = ModBug.MODID, bus = Bus.MOD) public class BlockBug { @SubscribeEvent public static void registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().register(new Block(Block.Properties.from(Blocks.DIRT).lightValue(15)).setRegistryName(Blocks.DIRT.getRegistryName())); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(new BlockItem(Blocks.DIRT, new Item.Properties().group(ItemGroup.BUILDING_BLOCKS)).setRegistryName(Blocks.DIRT.getRegistryName())); } } So the item was correctly replaced and the block is placed correctly, but the world generation is broken. You'll surely not be able to destroy nor walk inside those broken "ghost" blocks. When you disconnect then reconnect from the game the ghost block disappear. Of course, this doesn't happen only for dirt if you try to replace other blocks, it will also happen for them.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.