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dredhorse

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Everything posted by dredhorse

  1. Perhaps somebody can point me into the right direction. Running a forge 1.16.1 32.0.75 with openbackup and vanilla clients. If I delete everything and install forge 1.16.2 33.0.59 and than copy the content of config, mods and world back and start the server everything is fine EXCEPT... my 8 carrots became 8 flowerpots, my stone pick a wooden axe. What am I missing? I know that forge has it's own "store" of IDs for all the items in minecraft, but that should be stored in those directories or not?
  2. The problem is the Twitch Launcher when using the legacy jar launcher. The jar launcher doesn't work with newer Minecraft Versions anymore as mojang moved away from S3. Switch to the native launcher, you are lucky as you are on Windows, MacOS users are stuck on the jar version.
  3. thanks for these quick and insightful answers. I already worked with "craftbukkit" and minecraft code a bit, I had a plugin requiring functions not available in bukkit. I look forward to the permission api, something quite useful and needed. So let's dive into gradle and figure out how it works.
  4. Hi, I'm interested in using forge to create some Mods (as they are called). I'm coming from Bukkit and I'm having some trouble getting up to speed. So I would appreciate any suggestions for making this transition easier. 1) It looks like there is no maven repo for forge as a dependency and you need to use gradle, is this right? 2) It looks like there is no common permission system and every mod is taking an own approach, is this right? 3) Anything else which is greatly different? Thanks Don
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