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Iceminecrafter

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  1. Call super.onItemUse instead of returning (in else block)... Please update your code, if you are wondering where is else block... Also, it could be better idea to use item fluid containers, but oh well... I have no idea what you mean by any of this, and by update do you mean to 1.8? or just to a newer version of forge, as Im not planning on updating my mod for awhile due to it being in a custom modpack
  2. Ok, I can place it down now, yet I can't pick it back up...
  3. Thanks, fixed afew things, yet buckets are still infinite, and It wont accept the @Override notation above the onItemUse
  4. After creating two oil buckets, custom fluid, then when testing it created infinite from the bucket, so i obviously did something wrong, and when trying to add the liquids into tanks it doesn't show a texture, or in portable tanks it shows lava, I'll add in my fluid classes and the bucket, ask if anything else is needed Filled bucket Fluid class Fluid block class Main class fluid stuff Help is much appreciated. And if your just gonna say words to the effect of "Go do it yourself / find it out" don't even bother as I've looked and tried
  5. After trying to sort out my proxies so it would work, i get the error of When trying to enter multiplayer my code being Main class Client proxy Common Proxy
  6. THANK YOU! I also looked at your mob tutorial before which confused me a little, yet thanks a bunch for something comprehensible
  7. IF I was able to figure it out, after looking through lots of similar posts and questions on other forums and pages, would you have thought i would have needed to post about it myself to get the solution to the problem?!?
  8. Well that is the application of it I need, as that is my mods problem right now, as it is rendering my mobs on the server and client rather than just the client, causing the client to crash on load into the server
  9. A proxy being a replacement for your main registry to register specific stuff for client and server sides, so if it only is rendered on the client side, such as a mobs physical appearance, then that isnt registered in the server, as the server doesnt have the files necessary to use the class file
  10. @SidedProxy public static ClientProxy clientside; @SidedProxy public static CommonProxy serverside; Also would that work being like that?

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