I'm having an issue I can't seem to find a resolution to.
I'm wanting Stone to drop Flint if broken with any tool that isn't a pickaxe.
public class StoneEventHandler {
@SubscribeEvent
public void onHarvestBlock(BlockEvent.HarvestDropsEvent event){
Block block = event.block;
EntityPlayer player = event.harvester;
if(block == Blocks.stone){
if (player.getHeldItem().getItem() != Items.stone_pickaxe && player.getHeldItem().getItem() != Items.iron_pickaxe){
player.inventory.addItemStackToInventory(new ItemStack(Items.flint, 1));
}
}
}
}
This is my third attempt. I'm assuming it has to do directly with the event I've used except I don't know what one I should be using. It probably isn't being run as it isn't being broken with the designed tool.
Okay, I changed the event and it seems to work. I have a new question. How can I compare the item/tool used to break the block?
My old line of
if (player.getHeldItem().getItem() != Items.stone_pickaxe && player.getHeldItem().getItem() != Items.iron_pickaxe)
no longer works and I'm new to forge. Should I just go digging around in reflection or can someone help me out really fast and give me something that will work?
Small steps to progress. I'm now getting Flint with my hand. I'm using BreakEvent now, is that problematic?
EDIT: Now I'm looking for a way to check if a players using a pickaxe but will work if the player isn't holding anything.