Thank you, that works.
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glPushMatrix();
RenderLiving renderLiving = (RenderLiving) RenderManager.instance.getEntityClassRenderObject(entity.getClass());
GL11.glTranslatef(posX, posY, 0);
GL11.glRotatef(180, 0, 0, 1); // Rotate from upside-down
GL11.glScaled(25, 25, 25);
GL11.glScalef(0.5f, 0.5f, 0.5f); // Resize
renderLiving.doRender(entity, 1, 1, 1, 0, 0);
GL11.glPopMatrix();
GL11.glPopAttrib();