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rivvest

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Everything posted by rivvest

  1. In general, if the zip file contains xxx.class, where xxx is 3 random-ish letters, they go in the jar. And they're bad. If they have nice clear .class names then they go in the mods folder.
  2. You sure? Logs or it didn't happen.
  3. You want a mod called IDResolver. The pre-release for 1.3.2 is buried in the minecraftforum thread. NotEnoughItems can generate a user/free ID list if you want to do it manually (or for a server, IDResolver is clientl-only).
  4. Look in your .minecraft/config directory, any reasonable mod will have a config file you can use to reassign block and item IDs.
  5. What's weird is that it's actually opening the minecraft_server.jar -- on my system, it goes through the same process, but doesn't do anything with it: 2012-10-08 12:34:32 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\*\Desktop\Minecraft\Versions\1.3.2-Server\minecraft\minecraft_server.jar, examining for codechicken classes 2012-10-08 12:34:32 [iNFO] [sTDOUT] Attempting load of codechicken related file: net/minecraftforge/event/CommandEvent.class in C:\Users\*\Desktop\Minecraft\Versions\1.3.2-Server\minecraft\minecraft_server.jar 2012-10-08 12:34:32 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\*\Desktop\Minecraft\Versions\1.3.2-Server\minecraft\coremods\CodeChickenCore 0.6.4.jar, examining for codechicken classes paulscode/ gets put in when you install Forge, of course.
  6. If no Forge in your client, the crash report should at least be different.
  7. You can use it for granular op control on a server: Server Config A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).
  8. I just tested and the logs are misleading, sorry! I don't have a linux box handy to test on, but it appears to be trying to load the minecraft_server.jar as an NEI plugin and choking. Definitely not a Forge issue in any case.
  9. Do you have these files in your mods directory too or is the log misleading? Also, there are some issues with the latest NEI, though they don't cause a crash..
  10. minecraftdl and minecraftmine are liars and thieves, never trust those sites. Fix: Update Forge. Confirm your mods are really for 1.3.2 (check minecraftforums, minecraftplanet). Follow instructions for mod (is it a jar mod or does it go in the mods folder). Enjoy
  11. Not enough research... Elemental Creepers goes in the mods directory, not the jar.. Mo' Creatures isn't updated to 1.3.2.
  12. OptiFine and Forge play nice together. I'm guessing the incompatibility with WorldEditCUI, as it explicitly states it doesn't work with Forge.
  13. I'm not sure I understand your question - After removing the duplicate mod and replacing your server with vanilla, you still get a crash?
  14. Current version of MystCraft is not compatible with newer Forge, though I hear the next release will be out soon.
  15. Umm the build dates on your unmodified classes are 9/15/2011?? Also your class sizes don't match mine, and you don't have them all.. so my theory is that this is not v1.3.2. Download a new copy from minecraft.net. The build dates for 1.3.2 are 8/14/2012.
  16. Your method seems sound. Can you post an image of what your minecraft_server.jar looks like in 7zip?
  17. How are you "putting Forge into the minecraft_server.jar?" What are you using to do that, and what are your steps?
  18. Based on the error, I think you are corrupting your minecraft_server.jar when you install Forge. What tools are you using and can you detail your process?
  19. You have two versions of the same Mod in your mods directory - get rid of one and see where that gets you. Protip: use spoiler tags for logs!
  20. Note: I'm not a Java programmer, I just like puzzles. buildComponent() calls makeCorridor() 4 times. Every call to makeCorridor() calls buildComponent(). Am I missing the way out of this loop? I suspect the list.add(var12) is causing the CME.. is something iterating over this list when the add() happens?
  21. Mac Archive software is bad, doesn't correctly merge folders and has corrupted your paulscode folder. Try one of the latest version of Forge, or manually merge that folder. http://www.minecraftforge.net/forum/index.php/topic,2429.0.html
  22. So you're going to ask for help, and then tell the person helping you they're wrong...
  23. Your problem is improper installation of NotEnoughItems. Check the mod thread or search the forums here for NEI.
  24. Something is preventing you from downloading this required file. You can download it manually and put it in into your .minecraft/libs folder.
  25. The downloads for ChickenCore and NEI are .jars.. yet I see .zips in your Magic Launcher. Also you will need ChickenCore 0.6.2 for NEI 1.4.0.2. I just downloaded them and confirmed they work in this configuration with Magic Launcher.
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