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ajthemacboy

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  1. As I said this occurs without OptiFine, only Forge installed. It's pretty hard to quantify what I'm saying because I don't know how to benchmark something like this, but chunks really do load noticeably slower - not slightly slower as you say, it takes me nearly twice as long to load all chunks in an area than in Vanilla. I'm not sure how this is vague or anecdotal. I described my issue and asked for assistance.
  2. This occurs on all the 1.8.9 versions of Forge I have tested, even with 0 mods installed. I've tested the recommended version of 1.8.9, the latest version of 1.8.9, and version 1722, and a couple others on a different computer. All had the same issue. This issue is especially noticeable with OptiFine installed (although like I said it occurs without OptiFine installed as well) by using the zoom function. In Vanilla + OptiFine, chunks load very quickly when zoomed in, but with Forge + OptiFine they load slowly. Is this just an unavoidable Forge issue or a bug? Specs: GTX 765M (Laptop GPU) i7 4770 HQ 8 GBs RAM, occurs with no launcher arguments specified, the default launcher arguments specified, and the default arguments plus more RAM allocated.
  3. I was hoping for a way to profile what was actually using the CPU. Sorry for my misunderstanding of "vanilla", I meant that Forge itself was unmodified.
  4. Logs (Latest.log is appended at bottom): https://gist.githubusercontent.com/ajthemacboy/07195c5927fb87f2c087/raw/ed36d0bc84043e68dd56204b8ab00d048a5863f2/gistfile1.txt HTOP: http://i.imgur.com/St2uEx5.png
  5. I run a custom modpack server with Forge 1558. The modpack is brand new and hasn't been heavily tested. However, the server is ALWAYS using 200% of my CPU (100% on both cores) on my Linux server, even when no one is online. The total ticktime in all worlds combined is always less than 5 ms. Nothing else is running on the server. The CPU measurement was taken with the top command. I took a NPS profile of the server with Sampler for about 20 minutes and this was the result; https://www.dropbox.com/s/fktby7l9fy7m10t/main.nps?dl=0 Even with no one on the server, CPU usage is at 200%. My CPU does not support downclocking, it remains at a constant 4.2 GHz speed. Temperatures are around 60-64 max. (If the CPU downclocked to say, 1GHz, that might explain the CPU usage, but not the temps!) Is anyone able to interpret the NPS I provided? Thank you! Edit: If it makes a difference, even with 7 players online the TPS remains around 18 or higher. The CPU is quite capable.
  6. As it turns out Optifine with Shaders for 1.8 was just released, solving all my problems!
  7. I figured it was just to keep mods from being for 3 versions like in 1.7 (1.7, 1.7.2, and 1.7.10), not for technical reasons. Thanks, this is helpful!
  8. Hi, I know Forge for 1.8.8 isn't supported but I was wondering if it would be difficult to compile it from the source myself. On some projects I've worked on it's as simple as changing the version in build.gradle, in others it's complicated. The main reason I want this it to be able to use Optifine 1.8.8 with integrated shaders, which is only available for 1.8.8. Using it in Forge for 1.8 crashes. Would this be easily done? Impossible?
  9. Hello! I just started a custom modpack server, just for a few friends, separate from my main modded server. The specs aren't low-end or high-end, but the CPU usage is around 100% or more even when no one is online. My other server doesn't have this problem, and the modpack contains mostly the same mods, and no really intensive ones. The total tick time is under 2 ms, so there is almost no load. I use Java 8 (not by choice, the mods required it), Linux (obviously), and Cauldron, but it also happens with vanilla Forge. I have run JMX CPU profiling and samples with no clues. I also tested a pure vanilla 1.8 server and the load does not occur, CPU usage is 1.2% when idle. Any suggestions, or am I missing something obvious? And here is the server modlist:
  10. Try updating your graphics drivers to Windows 10 versions.
  11. Maybe I should re-word my question: How do pack creators like FTB optimize their packs?
  12. I figured out RedPower was causing some lag, removed it and things got BETTER, but still laggier than it should be. I would quote specs, but just take my word for it, they're good enough to handle this even if Minecraft is terribly optimized.
  13. Hello, I'm making a custom modpack for a small server, something I've done many times before, and always with a problem. In this pack, I tried merging ResonantRise and Infinity together. Both packs are stable by themselves, with no lag on my machine. In the merged pack, though, there's a ton of lag. I know this is not simply an issue of 'too many mods,' because I can run other massive modpacks fine. What I need to do is identify the laggy mods. I've tried using Sampler by Player, and OPIS, but neither seems to lend any results. If I understand correctly, there are just some mods that don't play well together. All I need to do is identify them. What tools can I use to do so?
  14. Alright, thanks for your answers. Perhaps I can pester a mod author to test it, but I'm no developer.
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