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longlostbro

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  1. without the localizations it shows up as "achievement.<name>" with localization is shows up as "<name>" in game when you unlock the achievement. is there another way to fix that?
  2. sk89q (world edit creator) said that there is a public api. I'm just not sure what the process would be to get it set up in my eclipse environment. Do I add the worldedit jar into the mods folder of my mod? Do i need the source?
  3. LanguageRegistry.instance().addStringLocalization is now deprecated for removal for 1.8, will there be another method created to alter localization at run-time? currently I am able to dynamically add string localization, will that functionality be removed? Example: I am creating a mod that dynamically adds achievements from a config file. My mod reads all categories and creates an achievement for each one. Those achievements then can be unlocked using a command, which checks to see if they met the conditions. (by checking their inventory to see if they have the blocks required for the achievement)
  4. Is it possible to access another mod and execute a function of that mod from within a forge mod. For example I am creating a mod and would like to paste a worldedit schematic, can I access the worldedit mod, load the schematic and paste it where I would like?
  5. SOLVED: Apparently the issue is in my world chunk manager. I decided to just use the default 'new WorldChunkManager(world)' and the cleanroom generator now works great!
  6. 1.8 returning fals for chunk exists still causes the same error
  7. 11.14.1.1334 the latest recommended In which class would i do that? Im new to world generation..
  8. I am getting a NullPointerException for some reason and I can't pinpoint where or why. Can someone give me a hand? ERROR ---- Minecraft Crash Report ---- // Ouch. That hurt Time: 5/24/15 6:51 PM Description: Exception ticking world java.lang.NullPointerException: Exception ticking world at net.minecraft.world.biome.WorldChunkManager.getRainfall(WorldChunkManager.java:90) at net.minecraft.world.biome.BiomeCache$Block.<init>(BiomeCache.java:105) at net.minecraft.world.biome.BiomeCache.getBiomeCacheBlock(BiomeCache.java:37) at net.minecraft.world.biome.BiomeCache.func_180284_a(BiomeCache.java:48) at net.minecraft.world.biome.WorldChunkManager.func_180300_a(WorldChunkManager.java:75) at net.minecraft.world.World.getBiomeGenForCoordsBody(World.java:215) at net.minecraft.world.WorldProvider.getBiomeGenForCoords(WorldProvider.java:429) at net.minecraft.world.World.getBiomeGenForCoords(World.java:185) at net.minecraft.world.World.canBlockFreezeBody(World.java:2880) at net.minecraft.world.WorldProvider.canBlockFreeze(WorldProvider.java:508) at net.minecraft.world.World.canBlockFreeze(World.java:2875) at net.minecraft.world.World.func_175662_w(World.java:2863) at net.minecraft.world.WorldServer.updateBlocks(WorldServer.java:422) at net.minecraft.world.WorldServer.tick(WorldServer.java:228) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:763) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.world.biome.WorldChunkManager.getRainfall(WorldChunkManager.java:90) at net.minecraft.world.biome.BiomeCache$Block.<init>(BiomeCache.java:105) at net.minecraft.world.biome.BiomeCache.getBiomeCacheBlock(BiomeCache.java:37) at net.minecraft.world.biome.BiomeCache.func_180284_a(BiomeCache.java:48) at net.minecraft.world.biome.WorldChunkManager.func_180300_a(WorldChunkManager.java:75) at net.minecraft.world.World.getBiomeGenForCoordsBody(World.java:215) at net.minecraft.world.WorldProvider.getBiomeGenForCoords(WorldProvider.java:429) at net.minecraft.world.World.getBiomeGenForCoords(World.java:185) at net.minecraft.world.World.canBlockFreezeBody(World.java:2880) at net.minecraft.world.WorldProvider.canBlockFreeze(WorldProvider.java:508) at net.minecraft.world.World.canBlockFreeze(World.java:2875) at net.minecraft.world.World.func_175662_w(World.java:2863) at net.minecraft.world.WorldServer.updateBlocks(WorldServer.java:422) at net.minecraft.world.WorldServer.tick(WorldServer.java:228) -- Affected level -- Details: Level name: New World All players: 1 total; [EntityPlayerMP['Player357'/0, l='New World', x=1.50, y=64.00, z=0.50]] Chunk stats: ServerChunkCache: 625 Drop: 0 Level seed: -4952892408551608451 Level generator: ID 06 - CleanRoom, ver 0. Features enabled: true Level generator options: Level spawn location: 7.00,64.00,7.00 - World: (7,64,7), Chunk: (at 7,4,7 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 10 game time, 10 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 81862 (now: false), thunder time: 127519 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:763) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:669) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:171) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:540) at java.lang.Thread.run(Thread.java:745) -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 433081584 bytes (413 MB) / 780664832 bytes (744 MB) up to 3791650816 bytes (3616 MB) JVM Flags: 0 total; IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.10 FML v8.0.37.1334 Minecraft Forge 11.14.1.1334 4 mods loaded, 4 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{8.0.37.1334} [Forge Mod Loader] (forgeSrc-1.8-11.14.1.1334.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{11.14.1.1334} [Minecraft Forge] (forgeSrc-1.8-11.14.1.1334.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available SkyBlocks{1.0} [skyBlocks] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Loaded coremods (and transformers): Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['Player357'/0, l='New World', x=1.50, y=64.00, z=0.50]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' SOURCE @Mod(modid = SkyBlocks.MODID, version = SkyBlocks.VERSION) public class SkyBlocks { public static final String MODID = "SkyBlocks"; public static final String VERSION = "1.0"; public static WorldType cleanRoom = new CleanRoomWorldType("CleanRoom"); @EventHandler public void preInit(FMLPreInitializationEvent event) { } @EventHandler public void Load(FMLInitializationEvent event){ LanguageRegistry.instance().addStringLocalization("generator.CleanRoom", "CleanRoom"); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } @EventHandler public void init(FMLInitializationEvent event) { } } public class CleanRoomWorldType extends WorldType { public CleanRoomWorldType(String name) { super(name); } @Override public WorldChunkManager getChunkManager(World world) { // This is our ChunkManager class, it controls rain, temp, biomes, and spawn location return new CleanRoomChunkManager(world); } @Override public IChunkProvider getChunkGenerator(World world, String generatorOptions) { // This is our ChunkProvider, this generates the world terrain. return new CleanRoomChunkProvider(world); } public boolean hasVoidParticles(boolean flag) { return flag; // Are their void particles? } public int getSeaLevel(World world) { // Sets the Average Ground Level, be careful with this one, it controls the Y value of your spawn point. return 64; } public double voidFadeMagnitude() { return 0.0D; // Sets the void fade, play with it to see which values work for you. } } public class CleanRoomChunkProvider implements IChunkProvider { private World world; private Random random; public CleanRoomChunkProvider(World world) { // Save the passed values for later use. this.world = world; random = new Random(world.getSeed()); } @Override public boolean chunkExists(int x, int z) { return true; // Of course it does, it's all air though... } public Chunk loadChunk(int chunkX, int chunkZ) { // Setting the random seed this way allows for the same seed to generate the same chunk // every time, even though we don't use it in this tutorial. random.setSeed((long)chunkX * 341873128712L + (long)chunkZ * 132897987541L); // Create an empty chunk Chunk chunk = new Chunk(world, chunkX, chunkZ); if (chunkX!=0 || chunkZ!=0) { // Only generate the 0,0 chunk. return chunk; } // Generate extended block storage for (int y=0; y<16; y++) { chunk.getBlockStorageArray()[y] = new ExtendedBlockStorage(y << 4, true); } // Generate 16x16 square of grass blocks at y value of 63. for (int x=0; x<16; x++) { for (int z=0; z<16; z++) { chunk.getBlockStorageArray()[3].set(x, 15/*y*/, z, Blocks.air.getDefaultState()); } } chunk.generateSkylightMap(); return chunk; } @Override public Chunk provideChunk(int x, int z) { return loadChunk(x, z); } @Override public Chunk provideChunk(BlockPos blockPosIn) { return loadChunk(blockPosIn.getX(), blockPosIn.getY()); } @Override public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) { //populate with ore or whatever } @Override public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_) { // TODO Auto-generated method stub return false; } @Override public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) { // TODO Auto-generated method stub return false; } @Override public boolean unloadQueuedChunks() { // TODO Auto-generated method stub return false; } @Override public boolean canSave() { return true; } @Override public String makeString() { // TODO Auto-generated method stub return "CleanRoom"; } @Override //getPossibleCreatures public List func_177458_a(EnumCreatureType p_177458_1_, BlockPos p_177458_2_) { return null; } @Override public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_) { return null; } @Override public int getLoadedChunkCount() { return 0; } @Override public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_) { } @Override public void saveExtraData() { } } public class CleanRoomChunkManager extends WorldChunkManager { private World world; private List<BiomeGenBase> biomesToSpawnIn; public CleanRoomChunkManager() { biomesToSpawnIn = new ArrayList<BiomeGenBase>(); biomesToSpawnIn.add(BiomeGenBase.plains); // Which biomes can you spawn in? } public CleanRoomChunkManager(World world) { this(); this.world = world; // save the world value if you need it later. } // Gets the list of valid biomes for the player to spawn in. public List getBiomesToSpawnIn() { return biomesToSpawnIn; } // Returns the BiomeGenBase related to the x, z position on the world. public BiomeGenBase getBiomeGenAt(int x, int z) { return BiomeGenBase.plains; // Always plains here } // checks given Chunk's Biomes against List of allowed ones public boolean areBiomesViable(int par1, int par2, int par3, List par4List) { return true; } // Finds a valid position within a range, that is one of the listed biomes. public BlockPos findBiomePosition(int i, int j, int k, List list, Random random) { // With the integration of the server into the client, the spawn location is randomized a bit. // EntityPlayerMP will adjust the location you give here randomly in the range of -10 to +9 // This is done to both the X and Z locations. // The Y location is ideally just above the top solid block at that location. // NOTE: If the location given does not have a grass block, the location will be further randomized. return new BlockPos(7, 0, 7); } }
  9. I am attempting to create a mod similar to the SkyBlocks bukkit plugin. My first step is to make a CleanRoom Generator (create a world with no block generation). Which is the best method of creating a world with no blocks in it? (so I can have islands in the sky with no ground below) Implement IWorldGenerator? Extend world provider? Implement IChunkProvider? Extend BiomeGenBase? Some better method?
  10. There is nothing about it in the releases board.
  11. I'm assuming sometime mid november now?
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