I'm trying to get my custom mob use an item in your hand ...
[spoiler=What I Tried]
public ItemStack getHeldItem()
{
return heldItem;
}
private static final ItemStack heldItem = new ItemStack(ItemHandler.WandOfFire);
[spoiler=Model]
package rennancge.zanmagic.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelWizard extends ModelBase
{
//fields
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
int heldItemLeft;
int heldItemRight;
public ModelWizard()
{
textureWidth = 64;
textureHeight = 32;
heldItemLeft = 0;
heldItemRight = 0;
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, ;
head.setRotationPoint(0F, 0F, 0F);
head.setTextureSize(64, 32);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
body = new ModelRenderer(this, 16, 16);
body.addBox(-4F, 0F, -2F, 8, 12, 4);
body.setRotationPoint(0F, 0F, 0F);
body.setTextureSize(64, 32);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 40, 16);
rightarm.addBox(-3F, -2F, -2F, 3, 12, 4);
rightarm.setRotationPoint(-4F, 2F, 0F);
rightarm.setTextureSize(64, 32);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
leftarm = new ModelRenderer(this, 40, 16);
leftarm.addBox(-1F, -2F, -2F, 3, 12, 4);
leftarm.setRotationPoint(5F, 2F, 0F);
leftarm.setTextureSize(64, 32);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
rightleg = new ModelRenderer(this, 0, 16);
rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
rightleg.setRotationPoint(-2F, 12F, 0F);
rightleg.setTextureSize(64, 32);
rightleg.mirror = true;
setRotation(rightleg, 0F, 0F, 0F);
leftleg = new ModelRenderer(this, 0, 16);
leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
leftleg.setRotationPoint(2F, 12F, 0F);
leftleg.setTextureSize(64, 32);
leftleg.mirror = true;
setRotation(leftleg, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.rightarm.rotateAngleX = (MathHelper.cos(f * 0.6662F) * 1.4F * f1);
this.leftarm.rotateAngleX = (MathHelper.cos(f * 0.6662F + 3.1415927F) * 1.4F * f1);
this.rightleg.rotateAngleX = (MathHelper.cos(f * 0.6662F) * 1.4F * f1);
this.leftleg.rotateAngleX = (MathHelper.cos(f * 0.6662F + 3.1415927F) * 1.4F * f1);
if (heldItemLeft != 0)
{
leftarm.rotateAngleX = leftarm.rotateAngleX * 0.5F - 0.3141593F * (float)heldItemLeft;
}
if (heldItemRight != 0)
{
rightarm.rotateAngleX = rightarm.rotateAngleX * 0.5F - 0.3141593F * (float)heldItemRight;
}
}
}