Chaka15205
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Posts posted by Chaka15205
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Thanks, I got it working. It is now 1.8 because I made a forge src mistake. My textures do not load but everything else works. Would you mind taking a look at the code?
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Ok, So my assets and mcmod.info were working just fine all up until I changed the default build.gradle to have the proper class, id and version. I'm using IntelliJ Idea. Does anyone know how to fix this? Thanks.
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So I would like to know how I can make a mod that will make it rain in "hot" biomes such as deserts and savannas?
Thanks
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Hi, So i have a question. It may just be me. But am I the only one who goes into survival in my dev workspace and cant break blocks?
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I got items to work, My blocks and ore gen still dont work
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https://github.com/BackWoodsMod/TheBackWoods-1.8
My code is there.
Problems:
My Items render as a block in my inventory
Blocks and Items have no texture (I dont know how to get the textures to work)
I am also having trouble updating my OreGeneration Class
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I am still having trouble getting my items and blocks to get textures can i get any help.
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Ok, Now i cant get the textures to work, Here is my code https://github.com/BackWoodsMod/TheBackWoods-1.8 and my items render as a block in my inventory Ive tried everything i can think of.
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I found another bug with the creative tab.
http://puu.sh/d793Y/d9eb0374d3.png
When in tab 2/2 it still shows the > arrow
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How do i register items and blocks in forge 1.8
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I have my code here, I just synced it a second ago https://github.com/BackWoodsMod/BackWoodsMod
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So i have tried and i can not get my stairs and slabs to work. I as well have tried to get my techne model for a mod to load but it is not working.
So how can i fix these problems.
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I guess i did not word that properly either. I mean like you know how you enchant an item and the color of the name changes. That is what I would like to know. As well as how to add a lore. I'm sure i got it right this time.
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a) You'll need a WorldGenerator. Then place the blocks you want. You can look at the vanilla tree generators to get examples.
b) Make a .lang file. Then put in
tile.<unlocalizedname>.name=SomeBlock
resp.
item.<unlocalizedname>.name=SomeItem
. The unlocalized name you set with setUnlocalizedName on your Block/Item. It should include your ModId, to avoid clashes with other mods.
c) There's lots of tutorials for configurations. You then just store a boolean and add the Block/Biome/etc. inside an if-statement.
Thanks, And i messed up what i said on (question b) I meant How do i change the color of the item/block.
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So i am new to modding and i have 3 topics i dont know.
How do i add a custom tree to the game.
How do i change the name of items and blocks as well as the lore.
And Lastly How do i properly make a configuration. Such as disabling a block if set to true or disabling a biome if set to true
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Thanks.
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Thanks, I got it all sorted out.
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Hi, Does anyone know what code i would have to type to go about making vanilla minecraft chests be able to be placed next to eachother. For example 2 double chests next to each other with out a space between double chests. And i dont want to have to add my own chests.
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Hi, I have looked at tons of tutorials on the ore dictionary and i cant seem to find anything that works.
I am trying to add some of my ores to the ore dictionary, for example i try to do
[embed=425,349]OreDictionary.registerOre("copperOre", oreCopper);[/embed]
this is in the preInit stage
I have tried that many times and it does not work. Can someone please help me.
[1.7.10] Structure Generation
in Modder Support
Posted
Can someone point me t'wards a good tutorial for 1.7.10 minecraft forge structure generation. Thanks.