AzulasNorpheia
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Unexpected Packet During Modded Negotiation. FIXED!
AzulasNorpheia replied to AzulasNorpheia's topic in Support & Bug Reports
FIXED! Will edit topic name and post fix in first comment. -
Unexpected Packet During Modded Negotiation. FIXED!
AzulasNorpheia replied to AzulasNorpheia's topic in Support & Bug Reports
Server Log "Latest": Client Log "Latest" EDIT: Server Startup Log from UI -
FIX!!! MAKE SURE that when you start MC through the launcher that you select the Forge version instead of the vanilla version! FIX!!! I have been running a completely vanilla server from my machine for some time now and I decided that I wanted to mod the server using Forge so I figured I would start easy with Not Enough Items. I used the Forge 1.7.10-10.13.2.1230 installer to install the server version and client version on the same PC. I then created the mods and coremods folders I needed and placed the respective files into the respective folders, but I keep getting an error that states... "[13:57:56] [Netty IO #2/INFO] [FML]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK eepAlive" If anyone has any ideas I would very much appreciate them. Until then I am going to try uninstalling both mod files from server and client and see if I can atleast get them to communicate without the mods present. EDIT: Tried pulling out the NEI files and still had no success connecting to the server which leads me to believe it has something to do with Forge, and not the mod. EDIT2: Also thought it might be an issue with using the same IP and port from my vanilla server so I went in and created a new server handle under "Add Server" and it still is giving the same error.