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  1. sorry for the late reply. this is without wr-cbe in my pack: latest log: http://puu.sh/jR7CZ/dd3a6c9392.log crash: http://puu.sh/jR7JC/e603d7a3e6.txt the crash reasons are different everytime and it only happens with thaumic horizons.
  2. http://pastebin.com/AGqjaetc it's always different. sometimes i see it say openmods fakeplayer or something else i dont remember at the moment.
  3. i'm getting a crash with thaumic horizons installed. crash log: http://pastebin.com/wEAB4bNB here's my fml_client_latest.log, its too big for pastebin: http://puu.sh/jMC2J/e1978f0bce.log i know the crash says "at codechicken.wirelessredstone.addons.WRAddonEventHandler.serverTick(WRAddonEventHandler.java:52)" but even with that mod removed my custom modpack still crashes with only this mod. almost all of the client log is looping the same stuff and it only happens when i have thaumic horizons in my pack. without it, my modpack runs fine with no problems. i've posted this on the thaumic horizon minecraft thread too but i posted here for extra help.
  4. i have orespawn on my server and the king boss has dropped at least 2 creative only items that i know of. i dont see an option in orespawns config to disable drops. i have forgeessentials too and i was wondering if theres a way to block those items, using fe, from everyone else except ops so i can break them instead of disabling them completely. also does anyone understand how to use forgeessentials permissions? i've tried but haven't had any luck. i only want to have /spawn, /home, /tpa etc work in the overworld and not in any other dimension. i dont want things to be that easy for the people in my server when my modpack has at least 2 teleporting systems. i want them to work for it, not use commands to get out of dangerous dimensions.
  5. the spam happens in my console and there is bad lag within a minute of starting the server.
  6. sorry it took a while to reply. i uploaded the wrong log by mistake, don't know how that happened. the log is too big pastebin and other sites i tried so i uploaded to mediafire, sorry for the inconvenience. http://www.mediafire.com/download/k8w8mlc02so6aqs/fml-server-latest.log
  7. there is forge on the server. i have a little over 50 mods installed, i had no problems before hosting it locally with this kind of lag.
  8. here's the latest one: http://pastebin.com/9HLbDjY2
  9. the log will be in the logs folder right? should i upload the latest one?
  10. i recently started to host my modded server locally since we won't get a new box until february and i haven't changed anything with the mod pack except updating to new versions occasionally. there was no major lag on it before but now since i started hosting it, my console is getting spammed and using /debug shows this: http://pastebin.com/NFArX6Ax and it gets longer as it goes on: http://pastebin.com/bZ5KyH6m it shouldn't be a hardware problem considering my specs: http://puu.sh/eJU0N/ea4e50c2ce.png. does anyone have any idea what could be causing this?
  11. i run a server on nfo with a friend and the other day i copied everything from the ftp to run the server on my pc since i can allocate a lot of ram. i've ran vanilla servers before so i know what to do. problem is when i start the server, i get errors like this: [17:30:43 WARN]: Skipping BlockEntity with id savedMultipart that's just an example, it has that error for every modded item and it replaces the items saved in the current world with other random mod items, essentially messing up every mod related build. is there any way to stop this from happening? i hope this is in the right forum.
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