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Zero_Dude

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  1. Thank you very much. A lot easier than figuring the code by myself
  2. I'm using public int getBlockTextureFromSide(int i) { switch (i) { case 0: return 16; //case 0 = Bottom case 1: return 16; //case 1 = Top case 2: return 17; //case 2 = Front case 3: return 16; //case 3 = Back Side case 4: return 18; //case 4 = Right Side case 5: return 19; //case 5 = Left Side default: return 16; //default = default if a case is not assigned } I tried copy pasting from dispenser, but it didn't help
  3. I recently made a multi-textured block. All the sides are different, but no matter what direction I'm facing when I place the block, the side stay the same. I want to make it so that my block is like a chest/furnace/etc, in the way that it faces whichever way you place it. What's the code for doing that?
  4. Well, see, then they know they need it on their client. You don't have to do anything, but use the first @NetworkMod declarator. It's just that it'd be nice to have the "This server requires you to have ___ installed" message instead of players complaining about "random" crashes because they can follow download instructions
  5. I am running forge version 4.0.0.230. (http://jenkins.minecraftforge.net:7070/job/forge/230/). I made a mod that is an addition to an already made mod. This "parent" mod runs on this version of forge, so I used this version as well. My mod works fine with the "parent". I have that mod, and mine on my server, but if someone tries to connect and they DON'T have my mod, they can still connect. I've tried all four possibilities of this line @NetworkMod(clientSideRequired = true, serverSideRequired = false) @NetworkMod(clientSideRequired = false, serverSideRequired = false) @NetworkMod(clientSideRequired = true, serverSideRequired = true) @NetworkMod(clientSideRequired = false, serverSideRequired = true) but people can still connect without having my mod installed.
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