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BloodMists

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  1. I now have a localized name method for my items and blocks. I agree it is much easier to understand then Pahimar's. Thank you once again.
  2. Well, that's that problem sorted. Thank you all for your help. I'm sorry if I appeared to be angry with anyone. I have excuses for it but they are excuses. I just have two question. What is wrong/bad about using the method Pahimar made? Without Pahimar's method, is there a better way to declare the mod id in the generic class? It seems to be quite useful for standard blocks.
  3. I don't have any other examples to go off right now as far as this goes. Could you maybe explain a bit? Also now that the textures work, if I always want the "front" of the block to face east I just leave it like it is and nothing crazy like pistons right?
  4. I have a generic class that should already be handling that for me. BlockBTG Is it missing something? I mean I don't mind doing it in the block's class as it should be the only multi-textured block but if it can work with the generic class so I don't need to worry about it later on if I decide to add more like this I think it would be better.
  5. The console log after running client. Sections pertaining to missing textures of block in question are all that are included That should be all that's needed.
  6. Updated to using if else if and it is still not working as I said before, "I even changed it just now to test using else ifs rather then nested and it still does not work." I am not very advanced in Java but I am not an idiot with it either. I know that nested if statements work differently from if else if. However, if the result of both methods are the same the regardless of how it works it's more or less the same. (In the fact that it's useless.) So, since neither of these are working, what might you suggest is wrong or how might you suggest I get it to work?(We are back to the actual question again.)
  7. I know that's not how near all of it works but if the yield would be the same then it is. Besides did you happen to look at what was suggested? It's near identical, just if else if instead of nested if. I could really use some help here. If you have a suggestion as to how to fix this it would be nice to hear.
  8. Pardon the animosity but; First off, did you even look at the code? It's already more or less that way and is not working. I even changed it just now to test using else ifs rather then nested and it still does not work. Second, am i missing something obvious that is simple? The texture files are in the right file path and named identically so unless there is some thing new that I don't know about it should work. Third, I used a post from you before to try and make this work and it still isn't. So I'm not sure how valid your help is right now.
  9. Well then what might you suggest I do as this is the what I got from sources like here after trying to use the vanilla crafting table method and it not working in the exact same way. I only ever get the bottom of the block textured, seemingly regardless of the method used.
  10. I'm very new to minecraft modding but I have a little bit of Java coding background. I have been trying for the last 6 hour to texture a block in a similar manor to a crafting table but it refuses to work. There is no error other then the one informing of a missing texture. I have gone over my file structure many times and am sure it is correct. I have also gone over the code for telling where and what the file is many time. I have no idea what I am missing nor can I seem to figure it out. Please help. -Blood Code -imports & class(com.Bloods.BloodTG.block;)
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