Everything posted by Wuerfel_21
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How to bind command to button?
You can
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[unsolved]Help with getting mod list when player joins
Why do you need it?
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[1.7.10]Custom trees?
Update: got some saplings going, but no actual tree growing, just some block you can bonemeal to have some green stars(as i still cant see hth i do actual trees).
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cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: diamond
You need to install gradle itself, add it to the path, and then run "grable build" in your project folder
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[1.7.10] Random?! On An Entity Model
To serialize a random, just serialize its seed and read it back in, tada, same random
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Unable to solve a FileNotFound Error
Use pastebin, there are peoples with bad interwebs out there, you know
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[1.7.10]Custom trees?
So far i have a biome(with working mob spawns, colors and that stuff) and working logs and leaves for 2 trees(with decay and rotation and all that stuff(loads of copy+paste from BlockNewLog and BlockNewLeaves)). I cant grow the trees tho, cause i have no idea how i do it. Now i want to generate one tree everywhere where trees can normally grow(forests,plains and what you have) and the other one only in my own biome... Some code: http://pastebin.com/fCyZTX3s http://pastebin.com/dPbUy2RX http://pastebin.com/cKXgiyWV http://pastebin.com/x6wik2JM BTW Angryface is kewl
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[1.7.10]Hiding boxes on child mobs
SOLVED! by adding it as a seperate model part and setting its rotation to that of the head
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[1.7.10]Hiding boxes on child mobs
if id addChild, will my boxes still move with the head?
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[1.7.10]Hiding boxes on child mobs
somehow dont likes me: (does nothing)
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[1.7.10]Leaves rendering like glass
Solved!
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[1.7.10]Hiding boxes on child mobs
where do i get the model from? it dont seems to get passed to doRender
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[1.7.10]Leaves rendering like glass
I have some custom leaves that work correctly, but render wrong. With Vanilla leaves you can see other leaf blocks behind the leaves. my one render more like glass, aka you dont see the front face of the leaf block behind. Anyone any idea?
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Rendering Custom Cake
In your constructor
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[1.7.10]Hiding boxes on child mobs
doRender or renderModel?
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[1.7.10]Hiding boxes on child mobs
i dont actually do stuff per box My Renderer: My model:
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Biome Generation
so, i couldn't find any good tutorial on biome generation in 1.7.10, anyone knowing some?
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[1.7.10]Hiding boxes on child mobs
bump?
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[1.7.10]Hiding boxes on child mobs
I have an entity which is based on the pig, just with a diffent model and some minor changes. So i want to hide certain boxes that i added to the head if the entity is a child(cause it looks awkward). Where and how do i best do that?
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