Wuerfel_21
Forge Modder-
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Everything posted by Wuerfel_21
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[unsolved]Help with getting mod list when player joins
Wuerfel_21 replied to superbas11's topic in Modder Support
Why do you need it? -
Update: got some saplings going, but no actual tree growing, just some block you can bonemeal to have some green stars(as i still cant see hth i do actual trees).
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To serialize a random, just serialize its seed and read it back in, tada, same random
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Use pastebin, there are peoples with bad interwebs out there, you know
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So far i have a biome(with working mob spawns, colors and that stuff) and working logs and leaves for 2 trees(with decay and rotation and all that stuff(loads of copy+paste from BlockNewLog and BlockNewLeaves)). I cant grow the trees tho, cause i have no idea how i do it. Now i want to generate one tree everywhere where trees can normally grow(forests,plains and what you have) and the other one only in my own biome... Some code: http://pastebin.com/fCyZTX3s http://pastebin.com/dPbUy2RX http://pastebin.com/cKXgiyWV http://pastebin.com/x6wik2JM BTW Angryface is kewl
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SOLVED! by adding it as a seperate model part and setting its rotation to that of the head
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if id addChild, will my boxes still move with the head?
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somehow dont likes me: (does nothing)
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Solved!
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where do i get the model from? it dont seems to get passed to doRender
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I have some custom leaves that work correctly, but render wrong. With Vanilla leaves you can see other leaf blocks behind the leaves. my one render more like glass, aka you dont see the front face of the leaf block behind. Anyone any idea?
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In your constructor
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doRender or renderModel?
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i dont actually do stuff per box My Renderer: My model:
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so, i couldn't find any good tutorial on biome generation in 1.7.10, anyone knowing some?
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bump?
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I have an entity which is based on the pig, just with a diffent model and some minor changes. So i want to hide certain boxes that i added to the head if the entity is a child(cause it looks awkward). Where and how do i best do that?