Hello @all,
At first please understand i natively don't come from the modding section, but i'm a Modeller/Creater, call it what you want...
Yes i can code, in C++/C# (as java seems to be very similar to C# I thought that should make creating mods easier)
I heard about the Advanced Model Loader from MinecraftForge,so I thought "well if they implement a complete Loader, it shouldn't be that difficult"...
Well it isn't, the Fact that some Methodes/Variables are not deobfuscated ("func_1_1004p_1_") AND i don't have any experience with build a code on top of an API really keeps nagging me...
I only have written my own Standalone programms, no big Project or sth
So i wonder if some of you guys can help me with this isse, due i cant find a clear and Up-To-Date dokumentation about the things around the Advanced Model Loader and the TileEntitySpecialRender...
I can't even find out if i need to Draw the object myself with a Tesselator, or just render it with <ICustomModel>.renderall();
So what i Have/what i understand:
Well i can add new Standard Blocks, new items, Crafting recpeices, I THINK i know how to theoretically manage this(but not how to do it praktically)
So, i think i need
a type of an empty block (some BlockContainer Modifikation?) or sth (eg. only the bounds, nothing in that block)
A TileEntity, that is my rendered .obj-File
a connection between the tile and the block, to place the tile inside the Blockbounds
So it would be very nice if you can correct me (if i'm wrong), give me some tipps where to start, point me to a Tutorial that is not outdatet, or incomplete, or just point out what i should know BEFORE trying this...
(I'am not Lazy and request someone coding this for me! I would really like try this myself )
cad435
(as i just see another forum thread about the upcoming .json block modification, no thats not really an alternative... *.obj is the goal.)