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cad435

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Everything posted by cad435

  1. Hello @all, At first please understand i natively don't come from the modding section, but i'm a Modeller/Creater, call it what you want... Yes i can code, in C++/C# (as java seems to be very similar to C# I thought that should make creating mods easier) I heard about the Advanced Model Loader from MinecraftForge,so I thought "well if they implement a complete Loader, it shouldn't be that difficult"... Well it isn't, the Fact that some Methodes/Variables are not deobfuscated ("func_1_1004p_1_") AND i don't have any experience with build a code on top of an API really keeps nagging me... I only have written my own Standalone programms, no big Project or sth So i wonder if some of you guys can help me with this isse, due i cant find a clear and Up-To-Date dokumentation about the things around the Advanced Model Loader and the TileEntitySpecialRender... I can't even find out if i need to Draw the object myself with a Tesselator, or just render it with <ICustomModel>.renderall(); So what i Have/what i understand: Well i can add new Standard Blocks, new items, Crafting recpeices, I THINK i know how to theoretically manage this(but not how to do it praktically) So, i think i need a type of an empty block (some BlockContainer Modifikation?) or sth (eg. only the bounds, nothing in that block) A TileEntity, that is my rendered .obj-File a connection between the tile and the block, to place the tile inside the Blockbounds So it would be very nice if you can correct me (if i'm wrong), give me some tipps where to start, point me to a Tutorial that is not outdatet, or incomplete, or just point out what i should know BEFORE trying this... (I'am not Lazy and request someone coding this for me! I would really like try this myself ) cad435 (as i just see another forum thread about the upcoming .json block modification, no thats not really an alternative... *.obj is the goal.)
  2. DAMMIT! -.- i definately should know that from C++/C# -.- well i got stuck in my own code... thanks, now i have Parsing errors but no FileNotFound Exceptions and thats not the problem, C4D sometimes screw up the Triangulation...
  3. sure! here it is: http://pastebin.com/wWM7gXk2 but as i said this mod is only supposed to fix that error :'D thus its not much...
  4. Fix Applied, runs and exited with no errors copied the the model to both paths(just to be sure), same error... https://www.dropbox.com/s/qwlgow0gae6niij/Intellij_mit_patch14.PNG?dl=0
  5. @Würfel: jeah i know about bad internet, sry but i think i'll be more clear with a photo... @Draco18s: Thanks for reply! I tryed that before, it won't work: https://www.dropbox.com/s/9bmglez1i2wrowv/Intellij2.PNG?dl=0 Edit: diesieben07 just let me try that...
  6. Hey all, i just experienced a Problem im unable to solve (yes i googled it) so i try to import an obj with "AdvancedModelLoader.loadModel(location)", where "location" is my ResourceLocation but minecraft alwas gets a FileNotFoundException... i try to store the model on several different places, but nothing i tryed have worked so far... so heres my Setup... https://www.dropbox.com/s/vk4pxvei6183zxu/Intellyj.PNG?dl=0 (this is only a "try-code" from a bigger project, to solve this issue, but it wont work either...)
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