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ShadowBeastGod

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    I love Java 8!

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  1. Sorry I couldn't figure that out, the documentation isn't that well. That's why I'm asking, but I figured it out. I had to turn to discord. thank you for your help
  2. How do I install jar apis into Intellij? if possible where to put in Directories and how to initiate in build.gradle file I'm trying install The One Probe api into my mod(TOP Api)
  3. I semi followed Modding by Kaupenjoe CUSTOM RECIPE video on YouTube(video), but I did I little extra by creating 2nd recipes with custom energy system. I'm having problems with the recipe not proceeding at all. I've set up all classes, made sure all names are correct. and make sure the Json files are right. when I put the object in the first left slot nothing happens. here's my GITHUB repository: Github if you can figure out what I done wrong that be helpful. please don't recommend doing it in datapack. I want to make sure its straight forward.
  4. Well I'm usin MCedits and I dont want put any .shematic files in my Mod(Just for loading issues). Also thanks but I'm still lost.
  5. If you Guys know a good schematic to java file converter for minecraft 1.8. Please leave the link to the download in the reply. Thanks
  6. all you have to do is put your model(json file if you dont have it as json use mr.crayfish model maker http://mrcrayfish.com/demo/modelcreator/) in models folder. then make sure the corespawning blockstate variables match up with the models. this should do the trick but having multiple models can be tricky though. *if just one rendering*{this is should be the blockstate} { "variants": { "normal": {"model": "modid:blockmodel"} } } *for more than one rendering { "variants": { "on=true": {"model": "modid:blockmodel"}, "on=flase": {"model": "modid:blockmodel2"} } }
  7. thats metadata is for the output item not the input ones sorry. I've tryed it out and wont work on my end.
  8. I'm working on a diffrent kind of portal but i need to know how make a block passthroughable. <url>https://twitter.com/xVShadow_GodVx/status/596423719700017152/photo/1</url> this is what it looks like. thanks.
  9. sorry that only works for the output item. im talking about the recipes items.
  10. is there a way for it to just do Items.dye.damage(3) or something like that to change it to lapis.
  11. im trying to set a certain things recipe for a block but i can't figure out how to make it diorite or use lapis here is a preview of it: GameRegistry.addRecipe(new ItemStack(kierablocks.forgoten_artifact), new Object[]{" k ","lcl","ddd", 'k', kierablocks.kierablock, 'l', Items.dye, 'c', kieraitems.chalkdust, 'd', Blocks.stone});
  12. i've got ubuntu 14.04 and i have gradle installed. ive been runing a .sh file with 'gradlew setup DecompWorkspace eclipse' and i keep getting this error: FAILURE: Build failed with an exception. * Where: Build file '/home/MYUSER/Desktop/MyModt1.8/build.gradle' line: 25 * What went wrong: A problem occurred evaluating root project 'Mymod1.8'. > No such version exists! * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 10.549 secs
  13. [shadow=green,right]any recommendations please! I'm trying set up a mod in Ubuntu and i need help with setting up the file. i already have the 1.8 src file i just need to know how to set it up for eclipse on Ubuntu. [/shadow] [move] [shadow=aqua,left]Thank You!!!![/shadow] [/move]
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