Everything posted by ShadowBeastGod
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how do I install jar apis?
Sorry I couldn't figure that out, the documentation isn't that well. That's why I'm asking, but I figured it out. I had to turn to discord. thank you for your help
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how do I install jar apis?
Is the 'libs' a directory or a file?
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how do I install jar apis?
How do I install jar apis into Intellij? if possible where to put in Directories and how to initiate in build.gradle file I'm trying install The One Probe api into my mod(TOP Api)
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Recipe Problems Forge 1.18.2-40.1.85
I semi followed Modding by Kaupenjoe CUSTOM RECIPE video on YouTube(video), but I did I little extra by creating 2nd recipes with custom energy system. I'm having problems with the recipe not proceeding at all. I've set up all classes, made sure all names are correct. and make sure the Json files are right. when I put the object in the first left slot nothing happens. here's my GITHUB repository: Github if you can figure out what I done wrong that be helpful. please don't recommend doing it in datapack. I want to make sure its straight forward.
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[1.8] Can't find any schematic to Java Converters
Well I'm usin MCedits and I dont want put any .shematic files in my Mod(Just for loading issues). Also thanks but I'm still lost.
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[1.8] Can't find any schematic to Java Converters
If you Guys know a good schematic to java file converter for minecraft 1.8. Please leave the link to the download in the reply. Thanks
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[1.8][Solved]Using setBlockState to set block to custom block?
all you have to do is put your model(json file if you dont have it as json use mr.crayfish model maker http://mrcrayfish.com/demo/modelcreator/) in models folder. then make sure the corespawning blockstate variables match up with the models. this should do the trick but having multiple models can be tricky though. *if just one rendering*{this is should be the blockstate} { "variants": { "normal": {"model": "modid:blockmodel"} } } *for more than one rendering { "variants": { "on=true": {"model": "modid:blockmodel"}, "on=flase": {"model": "modid:blockmodel2"} } }
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[1.8]Is there a way to make a block passthroughable? if so please tell me.
thanks that help alot!
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[1.8][Unsolved]What do i need to do to tell what type it is?
thats metadata is for the output item not the input ones sorry. I've tryed it out and wont work on my end.
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[1.8]Is there a way to make a block passthroughable? if so please tell me.
I'm working on a diffrent kind of portal but i need to know how make a block passthroughable. <url>https://twitter.com/xVShadow_GodVx/status/596423719700017152/photo/1</url> this is what it looks like. thanks.
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[1.8][Unsolved]What do i need to do to tell what type it is?
sorry that only works for the output item. im talking about the recipes items.
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[1.8][Unsolved]What do i need to do to tell what type it is?
is there a way for it to just do Items.dye.damage(3) or something like that to change it to lapis.
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[1.8][Unsolved]What do i need to do to tell what type it is?
im trying to set a certain things recipe for a block but i can't figure out how to make it diorite or use lapis here is a preview of it: GameRegistry.addRecipe(new ItemStack(kierablocks.forgoten_artifact), new Object[]{" k ","lcl","ddd", 'k', kierablocks.kierablock, 'l', Items.dye, 'c', kieraitems.chalkdust, 'd', Blocks.stone});
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having problem buildinge the src file
i've got ubuntu 14.04 and i have gradle installed. ive been runing a .sh file with 'gradlew setup DecompWorkspace eclipse' and i keep getting this error: FAILURE: Build failed with an exception. * Where: Build file '/home/MYUSER/Desktop/MyModt1.8/build.gradle' line: 25 * What went wrong: A problem occurred evaluating root project 'Mymod1.8'. > No such version exists! * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 10.549 secs
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Trying to mod on ubuntu need help setting up src file
[shadow=green,right]any recommendations please! I'm trying set up a mod in Ubuntu and i need help with setting up the file. i already have the 1.8 src file i just need to know how to set it up for eclipse on Ubuntu. [/shadow] [move] [shadow=aqua,left]Thank You!!!![/shadow] [/move]
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[1.8] oak log Blockstate problem
i've tryed this out for my blockstate for a pillar but i keep getting missing textures: { "variants": { "axis=x,variant=myblock": { "model": "mymod:myblock", "x": 90, "y": 90 }, "axis=y,variant=myblock": { "model": "mymod:myblock" }, "axis=z,variant=myblock": { "model": "mymod:myblock", "x": 90 } } }
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minecraft 1.8 block (pillar like blocks)
k I've have no clue to make a block that will have difrent sides (like pillars and logs). I've already figure out how to make a all sided block(like stone). does anyone know how to do a pillar for forge1.8. i woud really aperiat the help thanks.
- Hi I'm New
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Hi I'm New
I'm planing make a deminsion mod for 1.8 and I would love if someone gave me a good tutorial on making a forge mod for latest version and please be sure it haves a tutorial for make another deminsion section. Also I wonder if i can write mods in java 1.8.0_25 JDK. I have both neatbean and Eclipse. Thanks alot! Sincerely, xVShadow_GodVx
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