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JakeT24

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  • Gender
    Male
  • URL
    http://www.steelmodplus.wordpress.com
  • Location
    Petaluma, Ca, USA
  • Personal Text
    Mod developer of the Steel Mod++

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  1. Hey Thanks! This made my texture get flat and look like the normal non-textured item, which I was worried about. So now I have this problem, it still isn't showing the texture. But it is flat like it should be, just purple and black.
  2. That I have tried, it only works 1.7.10 and down
  3. Cool, but can you tell me how to set my texture cause its not working
  4. I searched around and I found that none have been updated But I did find this that a friend told me you could decompile and look at and update to 1.8 and use! http://www.gamespot.com/minecraft/forums/cofh-core-mod-1-7-10-1-7-2-31468898/ Forgive my friend if he is wrong and me for posting it. -Jake P.S. Could you take a look at my topic under yours? I'm having trouble with item textures.
  5. Oh. and if you could tell me how to set it's tooltip that would be kool. And before you criticize me on how I'm not trying hard enough iv'e spent 8 hours of my day sitting hear with my laptop plugged into my TV trying to figure out Forge 1.8 and yes I did look for tutorials. Thats mostly how I got this far!
  6. My sword texture isn't showing, all it is is a giant purple and black checkered block going through me(ow! )! SteelWeaponsMod.java <<< This is my main mod file. package JakeT24.SteelModPlus; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod(modid = "swm", name = "Steel Weapons Mod", version = "0.1") public class SteelWeaponsMod { public static ItemSword SteelSword; public static Block SteelOre; public static ToolMaterial SteelA = EnumHelper.addToolMaterial("Steel", 3, 999, 15.0F, 2.5F, 10); @EventHandler public void preInit(FMLPreInitializationEvent event){ SteelSword = (ItemSword) new SteelSword(SteelA).setUnlocalizedName("SteelSword"); SteelSword.setCreativeTab(CreativeTabs.tabCombat); SteelSword.setMaxStackSize(1); SteelOre = new SteelOre(Material.iron).setUnlocalizedName("SteelOre"); SteelOre.setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerItem(SteelSword, SteelSword.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(SteelOre, SteelOre.getUnlocalizedName().substring(5)); } @EventHandler public void init(FMLInitializationEvent event){ Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(SteelSword, 8000, new ModelResourceLocation("swm:item_SteelSword", "inventory")); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } } SteelSword.json <<< This is my rendering .json file I have in assets/swm/models/items along with my SteelSword.png! { "parent": "builtin/generated", "textures": { "layer0": "swm:items/SteelSword" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } }
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