
mysticpenguin
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Everything posted by mysticpenguin
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Multiple Potion Effect for Food [1.7.10]
mysticpenguin replied to mysticpenguin's topic in Modder Support
Oh thank you I see where I made my mistake. -
Hello I'm making a 1.7.10 forge mod and I am trying to give the player 3 potion effects. It works with 2 and the code does not seem to have any errors for 3 potion effects, but only 2 show up. Any help would be great Food Item Code: package com.mystic.potatoes; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; public class ItemRainbowPotato extends ItemFood { private int secondpotionid; private int secondpotionDuration; private int secondpotionAmplifier; private float secondpotionEffectPropability; private int thirdpotionid; private int thirdpotionDuration; private int thirdpotionAmplifier; private float thirdpotionEffectPropability; public ItemRainbowPotato(int hunger, float saturation, boolean wolfFood) { super(hunger, saturation, wolfFood); setAlwaysEdible(); setPotionEffect(Potion.moveSpeed.id, 120, 5, 1.0F); setSecondPotionEffect(Potion.jump.id, 120, 3, 1.0F); setThirdPotionEffect(Potion.damageBoost.id, 120, 3, 1.0F); } //second potion effect protected void onFoodEaten(ItemStack par1ItemStack, World par2world, EntityPlayer par3EntityPlayer) { super.onFoodEaten(par1ItemStack, par2world, par3EntityPlayer); if (!par2world.isRemote && this.secondpotionid > 0 && par2world.rand.nextFloat() < this.secondpotionDuration * 20) { par3EntityPlayer.addPotionEffect(new PotionEffect (this.secondpotionid, this.secondpotionDuration * 20, this.secondpotionAmplifier));; } } public ItemFood setSecondPotionEffect(int par1, int par2, int par3,float par4) { this.secondpotionid = par1; this.secondpotionDuration = par2; this.secondpotionAmplifier = par3; this.secondpotionEffectPropability = par4; return this; } public ItemFood setThirdPotionEffect(int par1, int par2, int par3,float par4) { this.thirdpotionid = par1; this.thirdpotionDuration = par2; this.thirdpotionAmplifier = par3; this.thirdpotionEffectPropability = par4; return this; } }
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[1.7.10]Plant Seed not placing plant.
mysticpenguin replied to mysticpenguin's topic in Modder Support
Could the texture/icon be the problem? In the code for the plant icons texture names I have this: icons = par1IconRegister.registerIcon(CucumbersMod.MODID + ":" + "cucumberplant" + i); And in resources I named them cucumberplant1 , cucumberplant2, cucumberplant3 Could I naming the textures wrong? -
[1.7.10]Plant Seed not placing plant.
mysticpenguin replied to mysticpenguin's topic in Modder Support
jabelar I think i may remake my plant with your tutorial -
[1.7.10]Plant Seed not placing plant.
mysticpenguin replied to mysticpenguin's topic in Modder Support
I do have custom textures and recently I noticed something new. When i try to place the seed the seed leaves my inventory as if it was planted. -
In my mod I made a seed item for a plant. When I right click with the seed the player animation goes to placing a block but no plant is planted. Please help. Seed Code: package com.mystic.cucumbers; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.common.IPlantable; public class ItemCucumberSeed extends Item implements IPlantable { private Block plant; private String name = "CucumberSeed"; public ItemCucumberSeed(Block plant) { this.plant = plant; setUnlocalizedName(CucumbersMod.MODID + "_" + "cucumberseed"); setTextureName(CucumbersMod.MODID + ":" + "cucumberseed"); setCreativeTab(CreativeTabs.tabMaterials); } public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { if (par7 != 1) { return false; } else if (par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack) && par2EntityPlayer.canPlayerEdit(par4, par5 + 1, par6, par7, par1ItemStack)) { if(par3World.getBlock(par4, par5, par6) == Blocks.dirt || par3World.getBlock(par4, par5, par6) == Blocks.grass) { if (par3World.isAirBlock(par4, par5 + 1, par6)) { par3World.setBlock(par4, par5 + 1, par6, this.plant); --par1ItemStack.stackSize; return true; } else { return false; } } else { return false; } } else { return false; } } @Override public EnumPlantType getPlantType(IBlockAccess world, int x, int y, int z) { return EnumPlantType.Crop; } @Override public Block getPlant(IBlockAccess world, int x, int y, int z) { return plant; } @Override public int getPlantMetadata(IBlockAccess world, int x, int y, int z) { return 0; } } Plant Code: package com.mystic.cucumbers; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockBush; import net.minecraft.block.IGrowable; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.IIcon; import net.minecraft.world.World; public class BlockCucumberPlant extends BlockBush implements IGrowable { @SideOnly(Side.CLIENT) private IIcon[] icons; public BlockCucumberPlant() { super(Material.plants); setBlockName(CucumbersMod.MODID + "_" + "cucumberplant"); setHardness(0.0F); setBlockBounds(0F, 0.0F, 0F, 1F, 0.25F, 1F); setStepSound(soundTypeGrass); } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister par1IconRegister) { icons = new IIcon[3]; for (int i = 0; i < icons.length; i++) { icons = par1IconRegister.registerIcon(CucumbersMod.MODID + ":" + "cucumberplant" + i); } } @Override @SideOnly(Side.CLIENT) public IIcon getIcon(int par1, int par2) { if(par2 < 0 || par2 >= 3) { System.out.println("Something is wrong with the metadata for BlockCucumberPlant!"); return icons[0]; } else return icons[par2]; } @Override public int getRenderType() { return 6; } @Override public boolean func_149851_a(World world, int x, int y, int z, boolean var5) { return world.getBlockMetadata(x, y, z) != 2; } @Override public boolean func_149852_a(World world, Random rand, int x, int y, int z) { return true; } @Override public void func_149853_b(World world, Random rand, int x, int y, int z) { int next = world.getBlockMetadata(x, y, z) + 1; if(next > 2) next = 2; world.setBlockMetadataWithNotify(x, y, z, next, 2); } public void updateTick(World world, int x, int y, int z, Random rand) { super.updateTick(world, x, y, z, rand); if (world.getBlockLightValue(x, y + 1, z) >=9) { int l = world.getBlockMetadata(x, y, z); if (1 < 2) { if (rand.nextInt(5) == 0) { ++l; world.setBlockMetadataWithNotify(x, y, z, 1, 2); } } } } }
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Thanks for the help
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Im making a forge 1.7.10 mod that adds a new plant that would work like the potato where the seed item is also food. Does anyone know how to make something like this? Thanks
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Im currently using Minecraft Forge 1.7.10 and I am wondering how would I make a mod that adds a new crafting table to Minecraft. Thanks
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Help with name not showing in minecraft
mysticpenguin replied to mysticpenguin's topic in Modder Support
nevermind i found out what the problem was -
Help with name not showing in minecraft
mysticpenguin replied to mysticpenguin's topic in Modder Support
I tried the unlocalized name fix and it still would not work -
Hi I have tried everything I can think of and I cant get the name of my item to show up in minecraft. Any help would be great . Main class file: package com.brickepm.mymod; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraftforge.common.util.EnumHelper; import net.minecraft.item.Item.ToolMaterial; @Mod(modid = MyMod.MODID, version = MyMod.VERSION) public class MyMod { public static final String MODID = "Boom Blade Mod"; public static final String VERSION = "1.0"; public static Item boomblade; public static Item.ToolMaterial boom = EnumHelper.addToolMaterial("mypick", 3, 1000, 9.5F, 3.5F, 10); @Mod.EventHandler public void preinit(FMLPreInitializationEvent event) { boomblade = new ItemBoomBlade(boom, "boomblade"); GameRegistry.registerItem(boomblade, "Boomblade"); } } boomblade file: package com.brickepm.mymod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemSword; public class ItemBoomBlade extends ItemSword { public ItemBoomBlade(Item.ToolMaterial material, String name) { super(material); setUnlocalizedName(MyMod.MODID + "_" + "boomblade"); setTextureName(MyMod.MODID + ":" + "boomblade"); setCreativeTab(CreativeTabs.tabCombat); } } en_US.lang file: item.Boom Blade Mod_Boomblade.name=Boom Blade
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Something wrong with code please help :(
mysticpenguin replied to mysticpenguin's topic in Modder Support
sorry I'm very new to this and I am confused on what your saying do think you could show me in code what you mean? Thank you -
Im making my first mod and I learned how to make crafting recipes. When i tried to test it out the game launched and I could play but when I tried the crafting recipe nothing happened . Any help would be great code: package com.ethan.ethansmod; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = Ethansmod.MODID, version = Ethansmod.VERSION) public class Ethansmod { public static final String MODID = "my mod"; public static final String VERSION = "1.0"; public void init(FMLInitializationEvent event) { GameRegistry.addRecipe(new ItemStack(Items.baked_potato), "aaa", "aaa", "aaa", 'a', Blocks.bookshelf ); } } ----------------------------- I am using forge for 1.7.10 on a mac