Everything posted by SHsuperCM
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[1.10][CLIENT MOD][Solved] How to get raw json?
no no, i want to use it one time to get it to the console so i could read what the server put in the clickable command.... im not planning to use this on the code after i get this.... how can i get the json or just get the commands that clickable chat does?
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[1.10][CLIENT MOD][Solved] How to get raw json?
I there a way to get the raw sent json from the chat event? I want to end with the result of something like {"text":"this is just a text!","color":"red"} And I belive it'll tell me how to get the commands executed by some clickable text that - lets say - the tellraw command makes..
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
no need anymore... i started to work on blocks within code to add them...
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
Just look at BlockFurnace try to wrap you mind around that, then have your models parent be block/orientable These blocks wont be containers.. Is there anything to do with BlockDirectional instead?
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
Then how can I place these within code? I'v working on some stuff to make registering directional blocks ezier...
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
waaait really!? awww man that ruined so much of my plans! man this is really confusing stuff... i think il just register blocks for each type and then, how can i use the orientable blocks? like a furnace for example... i want 1 block to have 4 possible directions and to be able to place them within code...
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[1.10.2] Texture item error
thank you.. just did that in my mod, works perfectly!
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[1.10.2] Texture item error
the ',' after textures end.. should look like: { "parent": "item/generated", "textures": { "layer0": "bot:items/copper_ingot" } } why didnt i see that idk
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[1.10.2] Texture item error
If you don't know what you are doing please don't help people. ModelLoader is the correct way, the ItemModelMesher is discouraged. Please dont say "dont help people"... To what I knew, that was how to register renders and I was just trying to help while there was no moderator that came in...... To my knowledge, that's what a forum supposed to be... Sometimes people in forums are trying to help while they may not be right 100%....
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[1.10.2] Texture item error
you noticed that register renders is comment right? plz dont tell me that that was it..
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[1.10.2] Texture item error
why is your item rendering in a diffrent class? it just makes the whole adding an item more complicated... i made an automatic way of registring blocks/items and their renders.... i could just tweak one line to move over to modelloader but then from what i understand i need it to go through preInit? can you confirm that that's it? ill try it if yes..
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[1.10.2] Texture item error
ok now i really have no clue of what's going on... its a bit wierd for me because my ModItems class and ModBlocks class look a bit diffrent... im using a diffrent way of registring and registring renders.... i might not be able to help anymore....
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[1.10.2][Solved] Make block not pushable/movable by anything?
thanks! ill try later installing funky locomotion to see if it respects the MobilityFlag
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[1.10.2] Texture item error
can you show the image for the model location like you did with the texture?
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[1.10.2] Texture item error
its fine for me... 1.10.2 works perfectly
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[1.10.2][Solved] Make block not pushable/movable by anything?
Why would we? Funky Locomotion has an API which you can use to stop making it move. For pistons, set the mobility flag of the block state to EnumPushReaction.BLOCK . mobility flag is deprecated... is there a newer way to do it? and i was hoping that it could be a global thing that i could do without funky locomotions' API... because without it that part of my mod is really exploitable... it could give you diamond,iron and redstone blocks as much as you need if it can be moved by anything...
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[1.10.2] Texture item error
Heeere is the problem! "parent": "item/generated, should be "parent": "item/generated",
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[1.10.2] Texture item error
remove: Reference.MODID + ":" + you only need registry name
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[1.10.2] Texture item error
can i see the new registerRender ?
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[1.10.2] Texture item error
new log plz
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[1.10.2] Texture item error
im using 1.10.2 and it works perfectly.. EDIT: the mesher thing..
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[1.10.2][Solved] Make block not pushable/movable by anything?
ye... title....... deal with it...... jk plz dont ban me... EDIT: you know, pistons and funky locomotives and such
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[1.10.2] Texture item error
What is this: ModelLoader.setCustomModelResourceLocation i never seen it before.. why arent you using: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register that's how i made it register renders..
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[1.10.2] Texture item error
renders should only happen on the client proxy
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[1.10.2] registerServerCommand not working as expected.
they got generated i think... its never happend to me.. i guess its an eclipse thing?
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