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INTENSS

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Everything posted by INTENSS

  1. I'm having an issue finding the correct method and/or functions to make my custom item to be used as fuel as well as setting a burn time. I've tried creating an item that extends ItemCoal to simply test if I could get it to work. I've looked through materials of vanilla burnable items and could not locate where this is adjusted. I'm almost certain I'll need to make a material for this but I am unsure. Any help would be appreciated.
  2. I named my assets file assests... simple and stupid but I did resolve the issue.. thanks for your input
  3. well I am having an issue with textures and names not showing in game. Below is the code, the item class file is empty until I can resolve this issue. public class BetterGrub { public static Item itemLambChop; @EventHandler public void preInt(FMLPreInitializationEvent event){ // item & block initialization and registering //Config handling itemLambChop = new ItemLambChop().setUnlocalizedName("ItemLambChop").setTextureName("bg:itemLambChop"); GameRegistry.registerItem(itemLambChop, itemLambChop.getUnlocalizedName().substring(5)); } @EventHandler public void Int(FMLInitializationEvent event){ // Proxy, TileEntity, Entity, GUI, Packet Registering } @EventHandler public void postInt(FMLPostInitializationEvent event){ } } s in the .lang file item.ItemLambChop.name=Lamb Chop

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