jkorn2324swagg
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Everything posted by jkorn2324swagg
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Im just tired of modding on 1.6.4... How do I update forge on mac?
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Modelling, is there anything better than Techne?
jkorn2324swagg replied to jordsta95's topic in Modder Support
Yeah A mac or windows -
Modelling, is there anything better than Techne?
jkorn2324swagg replied to jordsta95's topic in Modder Support
What computer do you have? -
Someone please help me!
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Hi, I am have gotten the Cocoa Plant Block to start working, it drops my papaya food, however it also drops the Cocoa beans, how do I get my plant to stop Dropping Cocoa beans. BTW I CANNOT UPGRADE FROM 1.6.4, SO STOP ASKING ME TO UPDATE!!!
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Hi, I have finished making, and customizing my trees, however I am stuck on making a fruit in mine craft that spawns on my fruit trees. I want to make a fruit like the fruit in Growthcraft. Can you guys help me with this. BTW before any questions are asked, I cannot upgrade to 1.8 or 1.7.10 or something like that, I am stuck at 1.6.4.
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Did you make and register Icons for your tools in any of your classes?
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I think it has to do with the world gen tree class. I looked at the world gen taiga class and the world gen tree class at the same time and I found several differences but I do not understand some of the code. Because of that I do not know where to put the code so I can customize my trees so that they look unique.
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[SOLVED][1.6.4] Trying to make a custom potion effect
jkorn2324swagg replied to shmcrae's topic in Modder Support
Ok thanks -
[SOLVED][1.6.4] Trying to make a custom potion effect
jkorn2324swagg replied to shmcrae's topic in Modder Support
My question is the topic right below you It says: [1.6.4] Custom branches and custom leaf patterns -
[SOLVED][1.6.4] Trying to make a custom potion effect
jkorn2324swagg replied to shmcrae's topic in Modder Support
Shmcrae if you are familiar to the 1.6 code can you help me with my question I'm also stuck at 1.6.4 -
No I don't need help with updating to another version it's just I learned how to make a basic mod from youth digital & I downloaded my modding program from them (which is a modified version of minecraft forge) so I cannot update my version until they update their version of minecraft forge. So I am stuck with 1.6.4.
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What I mean is you know how the spruce trees have different leaf designs than the oak trees. Like the oak trees just have a top and the spruce trees have two layers of leaves, one in the middle and one near the top. I want my tree to have a custom design of leaf patterns for my tree. Also you know how there is custom branches in the big oak tree, I want some of those branches in some of my trees.
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Hi, I have been making a mod for quite some time & I am trying to create multiple custom trees. I want to make my trees unique by adding custom branches and leaf patterns, however I do not know how to do that. Can someone please help. Thanks Code ModSaplings: http://pastebin.com/LrdgJipS Code ModWorldGenBananaTree: http://pastebin.com/ExRKGXni Bye the way, do I need a ModWorldGenTrees Class that contains all of my trees or not? And just to answer this question before you guys ask it. No I cannot upgrade to newer versions. This is all I have got.
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Hi, I need help trying to render my wood block so it would kind of look like bamboo, but the block just always look like a regular block. Here is my code: package mymod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; public class PapayaWood extends Block{ private Icon PapayaTreeBlock; //Side of Block private Icon PapayaTreeBlockTop; //Top & Bottom of Block public PapayaWood(int par1) { super(par1, Material.wood); this.setCreativeTab(CreativeTabs.tabBlock); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return false; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } @Override public void registerIcons(IconRegister iconRegister) { this.PapayaTreeBlock = iconRegister.registerIcon("mymod:PapayaTreeBlock"); this.PapayaTreeBlockTop = iconRegister.registerIcon("mymod:PapayaTreeBlockTop"); } public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par5 == 0) { return this.PapayaTreeBlockTop; } else if (par5 == 1) { return this.PapayaTreeBlockTop; } else { return this.PapayaTreeBlock; } } public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.PapayaTreeBlockTop : par1 == 0 ? this.PapayaTreeBlockTop : this.PapayaTreeBlock; // 1- Top 0- Bottom else: Side ); } }
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[1.6.4][SOLVED] My Custom Grass Textures
jkorn2324swagg replied to jkorn2324swagg's topic in Modder Support
Oh thanks, I just solved it