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jackatthekilns

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  1. Thank you, that was very helpful. I will give this a try
  2. I am looking for a way to adjust a player's (or entity maybe) movement speed based on the material they are walking on (and also if they are colliding with something like tall grass) I have had a sort of success with capabilites.movementspeed and the Player.Tick event, but I feel like the tick event is too intermittent. I need a better way to instantly change the speed as the player moves.
  3. You know what, I think it likely that this discussion is better placed in the Modder Support Thread. I will start a thread there to try and solve my problem.
  4. So is there a better event for me to check the surface that a player is walking on? There must be something, I can't imagine the game only knows if I have walked into a wall once every 1/20 of a sec.
  5. Ideally, I would like to do this in the OnEntityWalking method on the blocks, but I can't change the vanilla ones. If there is a better way to accomplish what I want to do I am all ears. I find it difficult to believe there is no way to do this, and This event may not be the best way.
  6. I tried that, it doesn't work because you can move onto multiple blocks in less than a tick. It doesn't update fast enough so the effect is jerky and inaccurate.
  7. I would like to see an event for when an Entity (primarily a Player) is moving. The main reason for this is I want to change the players' movement speed based on the block the are walking on/through. I think it would be useful in many other applications as well.
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