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svk2140

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Everything posted by svk2140

  1. Did you mean that it is necessary to use methods BuildCraft?
  2. It did not work. I even had to put the connection code @Override public ConnectOverride overridePipeConnection(PipeType type, ForgeDirection with) { return ConnectOverride.CONNECT; } And it must implement a tile? Here is my tile, but nothing happened package com.svk.industrialGuns.Tile; import buildcraft.api.gates.IGate; import buildcraft.api.transport.IPipe; import buildcraft.api.transport.IPipeConnection; import buildcraft.api.transport.IPipeTile; import buildcraft.api.transport.IPipeTile.PipeType; import buildcraft.api.transport.PipeWire; import com.svk.industrialGuns.base.CommonProxy; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; public class TileTableGunCreate extends TileEntity implements ISidedInventory, IPipeConnection { private ItemStack[] slots = new ItemStack[10]; public void updateEntity() { } public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("Slots", 10); this.slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound item = list.getCompoundTagAt(i); byte b = item.getByte("Item"); if(b >= 0 && b < this.slots.length) { this.slots[b] = ItemStack.loadItemStackFromNBT(item); System.out.println(ItemStack.loadItemStackFromNBT(item)); } if(nbt.hasKey("CustomName")) { this.setInventoryName(nbt.getString("CustomName")); } } } public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for(int i = 0; i < this.slots.length; i++) { if(this.slots[i] != null) { NBTTagCompound item = new NBTTagCompound(); item.setByte("Item", (byte) i); this.slots[i].writeToNBT(item); list.appendTag(item); } } nbt.setTag("Slots", list); if(this.hasCustomInventoryName()) { nbt.setString("CustomName", this.getInventoryName()); } } @Override public int getSizeInventory() { return this.slots.length; } @Override public ItemStack getStackInSlot(int i) { return this.slots[i]; } public ItemStack decrStackSize(int i, int j) { if(this.slots[i] != null) { ItemStack itemstack; if(this.slots[i].stackSize < j) { itemstack = this.slots[i]; this.slots[i] = null; return itemstack; } else { itemstack = this.slots[i].splitStack(j); if(this.slots[i].stackSize == 0) { this.slots[i] = null; } return itemstack; } } return null; } public ItemStack getStackInSlotOnClosing(int i) { if(this.slots[i] != null) { ItemStack itemstack = this.slots[i]; this.slots[i] = null; return itemstack; } return null; } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { this.slots[i] = itemstack; if(itemstack != null && itemstack.stackSize > this.getInventoryStackLimit()) { itemstack.stackSize = this.getInventoryStackLimit(); } } public void setInventoryName(String string) { } public String getInventoryName() { return null; } @Override public boolean hasCustomInventoryName() { // TODO Auto-generated method stub return false; } @Override public int getInventoryStackLimit() { // TODO Auto-generated method stub return 64; } @Override public boolean isUseableByPlayer(EntityPlayer p_70300_1_) { // TODO Auto-generated method stub return false; } @Override public void openInventory() { //?? } @Override public void closeInventory() { // TODO Auto-generated method stub } @Override public boolean isItemValidForSlot(int p_94041_1_, ItemStack p_94041_2_) { // TODO Auto-generated method stub return false; } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { // TODO Auto-generated method stub return null; } @Override public boolean canInsertItem(int slot, ItemStack stack, int side) { return isItemValidForSlot(slot, stack); } @Override public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) { // TODO Auto-generated method stub return false; } @Override public ConnectOverride overridePipeConnection(PipeType type, ForgeDirection with) { return ConnectOverride.CONNECT; } }
  3. I have a work bench, I have that would put the tube back BuildCraft items. What do I need to use from BuildCraft API? [Google translate] I am from Russia

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