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Rashed

Forge Modder
  • Posts

    22
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  • Gender
    Male
  • URL
    http://www.minecraftforum.net/topic/1295121-all-125-06172012-ruby-dev-team-mods/
  • Location
    Undisclosed
  • Personal Text
    Working on a dimension, and with some Android code

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  1. No I do, and I will help as much as I can, but you can do it without editing base files.
  2. Shoe, I'm gonna tell you what I told you last night: NEVER EDIT BASE FILES!!! You're gonna cause a huge mess if you do
  3. I think that Forge has a lot of potential and with each update comes much better stuff. However, I do think that Forge should try to include some of the same features as OptiFine and MCPatcher to make it easier for the end user and the modders I don't think that Forge should absorb them, but just try to include the same features, like Forge's new ModLoader I really love that ModLoader by the way, great job LexManos! My favorite API is Forge and probably will always be, but I think that there is a lot of stuff that can be added to make it tons better
  4. OK Thanks! I actually found a really outdated API and I updated it and added a few features
  5. :) I still think the onSleep() would be a simpler name
  6. Oh oops! Thanks!!! You just helped with a nice mid idea One step closer to actuality
  7. Is there a way to add a onSleep() hook to initiate something once the player sleeps in a bed? Something like a dreamworld maybe? Thanks!
  8. We don't have anything yet sadly We don't know how to start it and what methods and hooks to use
  9. Haha that friend would be me. The Dimensions API is horribly outdated as the last Forge it worked with was 1.4... However it's coded for Minecraft 1.2.5 so that would make it easier to make it work with the latest Forge
  10. I looked. I would love one on there too.... But I don't really know how to do it in the first place I will add a tutorial on how to use METADATA blocks to have many blocks under one ID while still using Forge's Infinite Sprites.
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