
shmcrae
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Everything posted by shmcrae
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When you wear the full set you're supposed to get speed 2 and Regeneration 3, It shows up on the left of the inventory and gives me the speed 2 but the regeneration effect doesn't work. Armor:
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Thank you
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Anyone?
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It is working with setting entities on fire, but when I take any other damage besides from a mob or a whole bunch of mobs attack me at once it crashes. Crash: http://pastebin.com/SYLDpJDH
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Thank you all for the help
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Still nothing:
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Then how do i check if the player is wearing the full set of armor?
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And when i get hit by a zombie or any mob it doesn't set them on fire.
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Ok now i tried this:
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I tried this
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Sorry, I'm not understanding.
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And this is in the armor class?
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I'm trying to make it so when you have the full set of armor on and when a mob or player hits me they are set on fire. Similar to thorns but with fire.
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[Solved][1.7.10] Using items from my other mods
shmcrae replied to shmcrae's topic in Modder Support
Thank you -
[Solved][1.7.10] Using items from my other mods
shmcrae replied to shmcrae's topic in Modder Support
I put the mod in the eclipse mod folder but it doesn't work. -
[Solved][1.7.10] Using items from my other mods
shmcrae replied to shmcrae's topic in Modder Support
Nevermind, i don't got it. The class that i'm trying to import is: import staffmod.core.common.item.MItems; This is from my other mod that i have, completely separate, how can I make this work. -
[Solved][1.7.10] Using items from my other mods
shmcrae replied to shmcrae's topic in Modder Support
I think I got it, Thanks. -
[Solved][1.7.10] Using items from my other mods
shmcrae replied to shmcrae's topic in Modder Support
I have a class that stores my items and I tried importing the package but it didn't work. -
I would like to have a core mod and then have my other mods use some items from my core mod. I tried looking this up but found nothing.
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[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
I would have one array but i don't know how to switch between them private IIcon[staffTexture]; private static String[] staff = new String[] {RefStrings.MODID + ":elementStaff_fire"}; private static String[] empty = new String[] {RefStrings.MODID + ":elementStaff_empty"}; -
[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
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[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
Alright, i moved it in my getIconIndex method and used that ItemStack's parameter. -
[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
So i did public ItemStack stack; // I created a new ItemStack because it needed a parameter StaffInventory staffInv = new StaffInventory(stack); -
[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
I'm not sure how to get the data from my StaffInventory class to ElementStaff but this is what i tried: ElementStaff: -
[1.7.10] Changing texture based on item in Gui slot
shmcrae replied to shmcrae's topic in Modder Support
How do i get the NBT data in the getIconIndex method in my ElementStaff class? That's what I'm not understanding.